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📄 loadbitmapu.pas

📁 Delphi Win32核心API参考光盘
💻 PAS
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unit LoadBitmapU;

interface

uses
  Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
  ExtCtrls, StdCtrls;

type
  TForm1 = class(TForm)
    ComboBox1: TComboBox;
    Panel1: TPanel;
    Panel2: TPanel;
    Image1: TImage;
    Image2: TImage;
    Label1: TLabel;
    Label2: TLabel;
    procedure ComboBox1Change(Sender: TObject);
  private
    { Private declarations }
  public
    { Public declarations }
  end;

var
  Form1: TForm1;

implementation

{$R *.DFM}

procedure TForm1.ComboBox1Change(Sender: TObject);
var
   TheBitmap: HBITMAP;            // holds the bitmap
   BitmapInfo: Windows.TBitmap;   // holds the bitmap information
   OffscreenDC: HDC;              // a handle to an offscreen device context

{this defines all of the system bitmaps available in Windows}
type
   TBitmapTypes = array[0..25] of Integer;
const
   BitmapTypes: TBitmapTypes = (OBM_CLOSE,OBM_UPARROW,OBM_DNARROW,OBM_RGARROW,
                                OBM_LFARROW,OBM_REDUCE,OBM_ZOOM,OBM_RESTORE,
                                OBM_REDUCED,OBM_ZOOMD,OBM_RESTORED,OBM_UPARROWD,
                                OBM_DNARROWD,OBM_RGARROWD,OBM_LFARROWD,
                                OBM_MNARROW,OBM_COMBO,OBM_UPARROWI,OBM_DNARROWI,
                                OBM_RGARROWI,OBM_LFARROWI,OBM_BTSIZE,
                                OBM_CHECK,OBM_CHECKBOXES,OBM_BTNCORNERS,
                                OBM_SIZE);
begin
   {erase the last images}
   Image1.Canvas.Brush.Color:=clBtnFace;
   Image2.Canvas.Brush.Color:=clBtnFace;
   Image1.Canvas.Fillrect(Image1.Canvas.Cliprect);
   Image2.Canvas.Fillrect(Image2.Canvas.Cliprect);

   {load the selected bitmap}
   TheBitmap:=LoadBitmap(0, MakeIntResource(BitmapTypes[ComboBox1.ItemIndex]));

   {create an offscreen device context and select the bitmap into it}
   OffscreenDC:=CreateCompatibleDC(0);
   SelectObject(OffscreenDC, TheBitmap);

   {fill in a BITMAP information structure}
   GetObject(TheBitmap, SizeOf(Windows.TBitmap), @BitmapInfo);

   {draw the bitmap into Image1}
   BitBlt(Image1.Canvas.Handle, 45,45,Image1.Width, Image1.Height,OffscreenDC,
          0,0,SRCCOPY);

   {verify the stretch mode in Image2 is what we want}
   if GetStretchBltMode(Image2.Canvas.Handle)<>COLORONCOLOR then
      SetStretchBltMode(Image2.Canvas.Handle, COLORONCOLOR);

   {draw the bitmap into Image2, stretching it to fill the image}
   StretchBlt(Image2.Canvas.Handle, 0, 0, Image2.Width, Image2.Height,
              OffscreenDC, 0, 0, BitmapInfo.bmWidth, BitmapInfo.bmHeight, SRCCOPY);

   {delete the bitmap}
   DeleteObject(TheBitmap);

   {delete the offscreen device context}
   DeleteDC(OffscreenDC);
end;

end.

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