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📄 autoasm.cpp

📁 VC+XML+UG OPEN API做的自动装配
💻 CPP
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// AutoASM.cpp : Defines the initialization routines for the DLL.
//

#include "stdafx.h"
#include "AutoASM.h"
#include "MyAsmDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

//
//	Note!
//
//		If this DLL is dynamically linked against the MFC
//		DLLs, any functions exported from this DLL which
//		call into MFC must have the AFX_MANAGE_STATE macro
//		added at the very beginning of the function.
//
//		For example:
//
//		extern "C" BOOL PASCAL EXPORT ExportedFunction()
//		{
//			AFX_MANAGE_STATE(AfxGetStaticModuleState());
//			// normal function body here
//		}
//
//		It is very important that this macro appear in each
//		function, prior to any calls into MFC.  This means that
//		it must appear as the first statement within the 
//		function, even before any object variable declarations
//		as their constructors may generate calls into the MFC
//		DLL.
//
//		Please see MFC Technical Notes 33 and 58 for additional
//		details.
//


//以下代码与UG有关

#include <uf.h> 
#include <uf_ui.h> 
#include <uf_exit.h> 

void DisplayDialog()

{
	
	AFX_MANAGE_STATE(AfxGetStaticModuleState());
	
	MyAsmDlg* dlg=new MyAsmDlg();
	//UF_UI_open_listing_window(); 
	dlg->Create(IDD_MAIN_DLG);
	dlg->SetWindowText("UG装配二次开发DEMO");
	dlg->ShowWindow(SW_SHOW);
	   
}

/* Selection initialization procedures.*/
static int init_proc1
(
    UF_UI_selection_p_t select,
    void* user_data
)
{
    int num_triples = 1;
    UF_UI_mask_t mask_triples[] = {UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE};

    /* enable only lines and edges */
    if((UF_UI_set_sel_mask(select,
                           UF_UI_SEL_MASK_CLEAR_AND_ENABLE_SPECIFIC,
                           num_triples, mask_triples)) == 0)
    {
        return (UF_UI_SEL_SUCCESS);
    }
    else
    {
        return (UF_UI_SEL_FAILURE);
    }
}

extern "C" DllExport void ufsta( char *param, int *returnCode, int rlen )

{

    int errorCode = UF_initialize();
	AfxEnableControlContainer(); 
    DisplayDialog ();

	 
	
    if ( 0 == errorCode )

    {

        errorCode = UF_terminate();

    }

}


extern "C" void ufusr_cleanup(void)

{

}

extern "C" int ufusr_ask_unload(void)

{

    return( UF_UNLOAD_UG_TERMINATE );

}



/////////////////////////////////////////////////////////////////////////////
// CAutoASMApp

BEGIN_MESSAGE_MAP(CAutoASMApp, CWinApp)
	//{{AFX_MSG_MAP(CAutoASMApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CAutoASMApp construction

CAutoASMApp::CAutoASMApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CAutoASMApp object

CAutoASMApp theApp;

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