📄 autoasm.cpp
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// AutoASM.cpp : Defines the initialization routines for the DLL.
//
#include "stdafx.h"
#include "AutoASM.h"
#include "MyAsmDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
//
// Note!
//
// If this DLL is dynamically linked against the MFC
// DLLs, any functions exported from this DLL which
// call into MFC must have the AFX_MANAGE_STATE macro
// added at the very beginning of the function.
//
// For example:
//
// extern "C" BOOL PASCAL EXPORT ExportedFunction()
// {
// AFX_MANAGE_STATE(AfxGetStaticModuleState());
// // normal function body here
// }
//
// It is very important that this macro appear in each
// function, prior to any calls into MFC. This means that
// it must appear as the first statement within the
// function, even before any object variable declarations
// as their constructors may generate calls into the MFC
// DLL.
//
// Please see MFC Technical Notes 33 and 58 for additional
// details.
//
//以下代码与UG有关
#include <uf.h>
#include <uf_ui.h>
#include <uf_exit.h>
void DisplayDialog()
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
MyAsmDlg* dlg=new MyAsmDlg();
//UF_UI_open_listing_window();
dlg->Create(IDD_MAIN_DLG);
dlg->SetWindowText("UG装配二次开发DEMO");
dlg->ShowWindow(SW_SHOW);
}
/* Selection initialization procedures.*/
static int init_proc1
(
UF_UI_selection_p_t select,
void* user_data
)
{
int num_triples = 1;
UF_UI_mask_t mask_triples[] = {UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE};
/* enable only lines and edges */
if((UF_UI_set_sel_mask(select,
UF_UI_SEL_MASK_CLEAR_AND_ENABLE_SPECIFIC,
num_triples, mask_triples)) == 0)
{
return (UF_UI_SEL_SUCCESS);
}
else
{
return (UF_UI_SEL_FAILURE);
}
}
extern "C" DllExport void ufsta( char *param, int *returnCode, int rlen )
{
int errorCode = UF_initialize();
AfxEnableControlContainer();
DisplayDialog ();
if ( 0 == errorCode )
{
errorCode = UF_terminate();
}
}
extern "C" void ufusr_cleanup(void)
{
}
extern "C" int ufusr_ask_unload(void)
{
return( UF_UNLOAD_UG_TERMINATE );
}
/////////////////////////////////////////////////////////////////////////////
// CAutoASMApp
BEGIN_MESSAGE_MAP(CAutoASMApp, CWinApp)
//{{AFX_MSG_MAP(CAutoASMApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAutoASMApp construction
CAutoASMApp::CAutoASMApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CAutoASMApp object
CAutoASMApp theApp;
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