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📄 rbitmap.h

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// Define a bitmap object// George F. Riley, Georgia Tech, Winter 2000// Creates a bitmap object.  The 'entries' can be more than one bit,// but default to one bit.  Bits per entry can't be more than 32.// Entries DO NOT span words, for ease of coding#ifndef __BITMAP_H__#define __BITMAP_H__#include <iostream.h>#include <sys/types.h>const unsigned  int BITS_ULONG = 32;class BitMap {  public :    BitMap      ( );    BitMap      ( u_long Size, u_long BitsPerEntry = 1);    ~BitMap     ();    void   Set  ( u_long Which, u_long Value = 1);    void   Clear( u_long Which);    u_long Get  ( u_long Which);  // Return the specified entry    size_t Size ( void );         // Return storage used    void   Log  ( ostream& os);   // Log to ostream    void DBPrint();    static u_long FindBPE( u_long );    static size_t EstimateSize( u_long Size, u_long BitsPerEntry);    //    friend ostream& operator<<(ostream&, const BitMap* ); // Output a bitmap  private :    u_long* GetWordAddress(u_long Which); // Get a pointer to the word needed    u_long  GetBitMask(u_long Which);     // Get a bit mask to the needed bits    short   GetShiftCount( u_long Which); // Get a shift count for position    void    Validate(u_long Which);       // Validate which not too large    u_long  m_Size; // how many entries    u_long  m_BPE;  // Bits per entry    u_long  m_Words;// Number of words needed for bitmap    short   m_EPW;  // Entries per word    u_long* m_pM; // Pointer to the actual map (or the data if < 32 bits)};#endif

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