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📄 placement.c

📁 it is very important
💻 C
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/* * Copyright (c) 1999, 2000 University of Michigan, Ann Arbor. * All rights reserved. * * Redistribution and use in source and binary forms are permitted * provided that the above copyright notice and this paragraph are * duplicated in all such forms and that any documentation, * advertising materials, and other materials related to such * distribution and use acknowledge that the software was developed * by the University of Michigan, Ann Arbor. The name of the University  * may not be used to endorse or promote products derived from this  * software without specific prior written permission. * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. * * Author: Cheng Jin (chengjin@eecs.umich.edu) *         Qian Chen (qianc@eecs.umich.edu) * * "@(#) $Id: placement.c,v 1.1.1.1 2002/05/09 14:08:19 jwinick Exp $ (UM)";*/#include <stdio.h>#include <stdlib.h>#include "inet.h"#include "random.h"#define RANDOM_UNIFORM 0/******************************************************************//* place additional nodes in regions where more nodes are located *//* 1. divide the grid into node_num x node_num squares            *//* 2. sort the squares based on the number of nodes (descending)  *//* 3. pick squares starting with the most populated while         *//*    ignore neighboring squares of already chosen squares        *//******************************************************************/void strategic_placement(node_type *node, int node_num, int grid_size, int seed){}/***************************************//* randomly placed nodes inside a grid *//***************************************/void random_placement(node_type *node, int node_num, int grid_size, int seed){  int i;   /*********************************************/  /* reinitializes the random number generator */  /*********************************************/  random_reset();  for (i=0; i<node_num; ++i)  {    node[i].x = random_uniform_int(seed, 0, grid_size);    node[i].y = random_uniform_int(seed, 0, grid_size);  }}/********************************//* main node placement function *//********************************/void place_nodes(node_type *node, int node_num, int grid_size, int placement, int seed){  int i;  /*********************************************/  /* reinitializes the random number generator */  /*********************************************/  random_reset();  /********************************************************************/  /* First thing first, generating the (x,y) coordinate for each node */  /********************************************************************/  switch (placement)  {    case RANDOM_UNIFORM:      random_placement(node, node_num, grid_size, seed);      break;    default:      fprintf(stderr, "place_nodes: placement method %d not supported!\n", placement);      exit(-1);   }}

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