📄 gameview.h
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// GameView.h : interface of the CGameView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_GAMEVIEW_H__48059B71_77DF_4D10_B503_2171AEB9DA3D__INCLUDED_)
#define AFX_GAMEVIEW_H__48059B71_77DF_4D10_B503_2171AEB9DA3D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CGameView window
class CGameView : public CWnd
{
// Construction
public:
CGameView();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGameView)
protected:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CGameView();
// Generated message map functions
protected:
HGLRC m_hRC;
//{{AFX_MSG(CGameView)
afx_msg void OnPaint();
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnDestroy();
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMove(int x, int y);
afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
afx_msg void OnReset();
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAMEVIEW_H__48059B71_77DF_4D10_B503_2171AEB9DA3D__INCLUDED_)
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