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# 20aug04abu# (c) Software Lab. Alexander BurgerSym Val -> Model list:( pos.x pos.y pos.z # Position rot.a.x rot.a.y rot.a.z # Orientation rot.b.x rot.b.y rot.b.z rot.c.x rot.c.y rot.c.z sym # Submodel .. (col1 col2 ["text"] p1.x p1.y p1.z p2.x p2.y p2.z ..) # Face .. sym # Submodel .. (col1 col2 p1.x p1.y p1.z p2.x p2.y p2.z p3.x p3.y p3.z ..) # Face ..)<col> <col> # Both sides visible<col> NIL # Backface culling NIL <col> # Foreside culling NIL NIL # Transparent NIL T # ShadowTransmission format: hor sky gnd cnt x y z "text" x y z x y z .. col cnt x y z NIL x y z x y z x y z .. col .. 0 32767 | 0 snx snyTransmission size: (4 + 2 * polygons + 3 * points) * 4 bytesPolygon design rules:- All polygons should be convex (split concave polygons if necessary)- Points loop right when seen from the front side (if the two faces should have different colors)- The first three points must not be on a straight line (to allow the calculation of the normal vector)- The first point cannot be the local origin (if 'aRot' is to be used)z3dField .graf((x y . "string") ..)Transmission format: cnt x y "string" ..
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