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📄 model

📁 A very small LISP implementation with several packages and demo programs.
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# 20aug04abu# (c) Software Lab. Alexander BurgerSym Val -> Model list:(   pos.x pos.y pos.z                                              # Position   rot.a.x rot.a.y rot.a.z                                        # Orientation   rot.b.x rot.b.y rot.b.z   rot.c.x rot.c.y rot.c.z   sym                                                            # Submodel   ..   (col1 col2 ["text"]  p1.x p1.y p1.z  p2.x p2.y p2.z ..)        # Face   ..   sym                                                            # Submodel   ..   (col1 col2  p1.x p1.y p1.z  p2.x p2.y p2.z  p3.x p3.y p3.z ..) # Face   ..)<col> <col>    # Both sides visible<col>  NIL     # Backface culling NIL  <col>    # Foreside culling NIL   NIL     # Transparent NIL    T      # ShadowTransmission format:   hor sky gnd   cnt  x y z  "text"  x y z  x y z  ..  col   cnt  x y z  NIL  x y z  x y z  x y z  ..  col   ..   0 32767 | 0 snx snyTransmission size:   (4 + 2 * polygons + 3 * points) * 4 bytesPolygon design rules:- All polygons should be convex  (split concave polygons if necessary)- Points loop right when seen from the front side  (if the two faces should have different colors)- The first three points must not be on a straight line  (to allow the calculation of the normal vector)- The first point cannot be the local origin  (if 'aRot' is to be used)z3dField .graf((x y . "string") ..)Transmission format:   cnt  x y "string" ..

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