gllightsource.h
来自「基于18B20的温度采集系统」· C头文件 代码 · 共 49 行
H
49 行
#if !defined(AFX_GLLIGHTSOURCE_H__4F793C93_05E5_4535_B867_18BCBD093F91__INCLUDED_)
#define AFX_GLLIGHTSOURCE_H__4F793C93_05E5_4535_B867_18BCBD093F91__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
// Dispatch interfaces referenced by this interface
class CGLPosition;
/////////////////////////////////////////////////////////////////////////////
// CGLLightSource wrapper class
class CGLLightSource : public COleDispatchDriver
{
public:
CGLLightSource() {} // Calls COleDispatchDriver default constructor
CGLLightSource(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
CGLLightSource(const CGLLightSource& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
// Attributes
public:
// Operations
public:
unsigned long GetColor();
void SetColor(unsigned long newValue);
BOOL GetVisible();
void SetVisible(BOOL bNewValue);
CGLPosition GetDirection();
BOOL GetFixedPosition();
void SetFixedPosition(BOOL bNewValue);
CGLPosition GetPosition();
double GetSpotDegrees();
void SetSpotDegrees(double newValue);
BOOL GetUseDirection();
void SetUseDirection(BOOL bNewValue);
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GLLIGHTSOURCE_H__4F793C93_05E5_4535_B867_18BCBD093F91__INCLUDED_)
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