📄 teeshadow.h
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#if !defined(AFX_TEESHADOW_H__BD8C2DFD_432E_4030_A203_8E5E7E920C0A__INCLUDED_)
#define AFX_TEESHADOW_H__BD8C2DFD_432E_4030_A203_8E5E7E920C0A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
/////////////////////////////////////////////////////////////////////////////
// CTeeShadow wrapper class
class CTeeShadow : public COleDispatchDriver
{
public:
CTeeShadow() {} // Calls COleDispatchDriver default constructor
CTeeShadow(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
CTeeShadow(const CTeeShadow& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
// Attributes
public:
// Operations
public:
long GetHorizSize();
void SetHorizSize(long nNewValue);
long GetVertSize();
void SetVertSize(long nNewValue);
unsigned long GetColor();
void SetColor(unsigned long newValue);
long GetTransparency();
void SetTransparency(long nNewValue);
void ShowEditor();
BOOL GetVisible();
void SetVisible(BOOL bNewValue);
BOOL GetSmooth();
void SetSmooth(BOOL bNewValue);
long GetSmoothBlur();
void SetSmoothBlur(long nNewValue);
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TEESHADOW_H__BD8C2DFD_432E_4030_A203_8E5E7E920C0A__INCLUDED_)
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