📄 bubble3dseries.h
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#if !defined(AFX_BUBBLE3DSERIES_H__0B03A04B_DC43_4A9E_B11F_00F674B94DD1__INCLUDED_)
#define AFX_BUBBLE3DSERIES_H__0B03A04B_DC43_4A9E_B11F_00F674B94DD1__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
// Dispatch interfaces referenced by this interface
class CValueList;
class CBrush1;
class CPen1;
class CPointer;
/////////////////////////////////////////////////////////////////////////////
// CBubble3DSeries wrapper class
class CBubble3DSeries : public COleDispatchDriver
{
public:
CBubble3DSeries() {} // Calls COleDispatchDriver default constructor
CBubble3DSeries(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
CBubble3DSeries(const CBubble3DSeries& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
// Attributes
public:
// Operations
public:
long AddXYZ(double AX, double AY, double AZ, LPCTSTR AXLabel, unsigned long Value);
double MaxZValue();
double MinZValue();
long GetTimesZOrder();
void SetTimesZOrder(long nNewValue);
CValueList GetZValues();
double GetZValue(long Index);
void SetZValue(long Index, double newValue);
CBrush1 GetBrush();
CPen1 GetPen();
void AddArrayXYZ(const VARIANT& XArray, const VARIANT& YArray, const VARIANT& ZArray);
void AddArrayGrid(long NumX, long NumZ, const VARIANT& XZArray);
long CalcZPos(long ValueIndex);
double GetDepthSize();
void SetDepthSize(double newValue);
CPointer GetPointer();
CPen1 GetLinePen();
CPen1 GetBaseLine();
long AddBubble(double AX, double AY, double AZ, double ARadius, LPCTSTR AXLabel, unsigned long Value);
CValueList GetRadiusValues();
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BUBBLE3DSERIES_H__0B03A04B_DC43_4A9E_B11F_00F674B94DD1__INCLUDED_)
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