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📄 vector3dseries.h

📁 基于18B20的温度采集系统
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#if !defined(AFX_VECTOR3DSERIES_H__DCB337AD_014C_4943_9EF6_E813C213F8D4__INCLUDED_)
#define AFX_VECTOR3DSERIES_H__DCB337AD_014C_4943_9EF6_E813C213F8D4__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++

// NOTE: Do not modify the contents of this file.  If this class is regenerated by
//  Microsoft Visual C++, your modifications will be overwritten.


// Dispatch interfaces referenced by this interface
class CValueList;
class CBrush1;
class CPen1;

/////////////////////////////////////////////////////////////////////////////
// CVector3DSeries wrapper class

class CVector3DSeries : public COleDispatchDriver
{
public:
	CVector3DSeries() {}		// Calls COleDispatchDriver default constructor
	CVector3DSeries(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
	CVector3DSeries(const CVector3DSeries& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}

// Attributes
public:

// Operations
public:
	long AddXYZ(double AX, double AY, double AZ, LPCTSTR AXLabel, unsigned long Value);
	double MaxZValue();
	double MinZValue();
	long GetTimesZOrder();
	void SetTimesZOrder(long nNewValue);
	CValueList GetZValues();
	double GetZValue(long Index);
	void SetZValue(long Index, double newValue);
	CBrush1 GetBrush();
	CPen1 GetPen();
	void AddArrayXYZ(const VARIANT& XArray, const VARIANT& YArray, const VARIANT& ZArray);
	void AddArrayGrid(long NumX, long NumZ, const VARIANT& XZArray);
	long CalcZPos(long ValueIndex);
	long AddPalette(double Value, unsigned long Color);
	unsigned long GetStartColor();
	void SetStartColor(unsigned long newValue);
	unsigned long GetEndColor();
	void SetEndColor(unsigned long newValue);
	long GetPaletteSteps();
	void SetPaletteSteps(long nNewValue);
	BOOL GetUsePalette();
	void SetUsePalette(BOOL bNewValue);
	BOOL GetUseColorRange();
	void SetUseColorRange(BOOL bNewValue);
	void ClearPalette();
	void CreateDefaultPalette(long NumSteps);
	unsigned long GetSurfacePaletteColor(double Y);
	unsigned long GetMidColor();
	void SetMidColor(unsigned long newValue);
	void CreateRangePalette();
	long GetPaletteStyle();
	void SetPaletteStyle(long nNewValue);
	BOOL GetUsePaletteMin();
	void SetUsePaletteMin(BOOL bNewValue);
	double GetPaletteMin();
	void SetPaletteMin(double newValue);
	double GetPaletteStep();
	void SetPaletteStep(double newValue);
	void InvertPalette();
	void AddCustomPalette(const VARIANT& colorArray);
	long AddVector(double X0, double Y0, double Z0, double X1, double Y1, double Z1, LPCTSTR ALabel, unsigned long AColor);
	long GetArrowHeight();
	void SetArrowHeight(long nNewValue);
	long GetArrowWidth();
	void SetArrowWidth(long nNewValue);
	CPen1 GetEndArrow();
	CValueList GetEndXValues();
	CValueList GetEndYValues();
	CValueList GetEndZValues();
	double MinXValueVector();
	double MaxXValueVector();
	double MinYValueVector();
	double MaxYValueVector();
	double MinZValueVector();
	double MaxZValueVector();
	CPen1 GetStartArrow();
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_VECTOR3DSERIES_H__DCB337AD_014C_4943_9EF6_E813C213F8D4__INCLUDED_)

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