📄 text3dtool.h
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#if !defined(AFX_TEXT3DTOOL_H__3E4C3E6E_95D0_4103_902B_E642304C081A__INCLUDED_)
#define AFX_TEXT3DTOOL_H__3E4C3E6E_95D0_4103_902B_E642304C081A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
// Dispatch interfaces referenced by this interface
class CTeeFont;
class CFloatXYZ;
/////////////////////////////////////////////////////////////////////////////
// CText3DTool wrapper class
class CText3DTool : public COleDispatchDriver
{
public:
CText3DTool() {} // Calls COleDispatchDriver default constructor
CText3DTool(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
CText3DTool(const CText3DTool& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
// Attributes
public:
// Operations
public:
double GetAngle();
void SetAngle(double newValue);
CTeeFont GetFont();
CFloatXYZ GetPosition();
CFloatXYZ GetRotation();
CString GetText();
void SetText(LPCTSTR lpszNewValue);
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TEXT3DTOOL_H__3E4C3E6E_95D0_4103_902B_E642304C081A__INCLUDED_)
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