📄 trisurfaceseries.h
字号:
#if !defined(AFX_TRISURFACESERIES_H__CB08C43F_1E90_4298_B101_34C5FC66C490__INCLUDED_)
#define AFX_TRISURFACESERIES_H__CB08C43F_1E90_4298_B101_34C5FC66C490__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
// Dispatch interfaces referenced by this interface
class CValueList;
class CBrush1;
class CPen1;
/////////////////////////////////////////////////////////////////////////////
// CTriSurfaceSeries wrapper class
class CTriSurfaceSeries : public COleDispatchDriver
{
public:
CTriSurfaceSeries() {} // Calls COleDispatchDriver default constructor
CTriSurfaceSeries(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
CTriSurfaceSeries(const CTriSurfaceSeries& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
// Attributes
public:
// Operations
public:
long AddXYZ(double AX, double AY, double AZ, LPCTSTR AXLabel, unsigned long Value);
double MaxZValue();
double MinZValue();
long GetTimesZOrder();
void SetTimesZOrder(long nNewValue);
CValueList GetZValues();
double GetZValue(long Index);
void SetZValue(long Index, double newValue);
CBrush1 GetBrush();
CPen1 GetPen();
void AddArrayXYZ(const VARIANT& XArray, const VARIANT& YArray, const VARIANT& ZArray);
void AddArrayGrid(long NumX, long NumZ, const VARIANT& XZArray);
long CalcZPos(long ValueIndex);
long AddPalette(double Value, unsigned long Color);
unsigned long GetStartColor();
void SetStartColor(unsigned long newValue);
unsigned long GetEndColor();
void SetEndColor(unsigned long newValue);
long GetPaletteSteps();
void SetPaletteSteps(long nNewValue);
BOOL GetUsePalette();
void SetUsePalette(BOOL bNewValue);
BOOL GetUseColorRange();
void SetUseColorRange(BOOL bNewValue);
void ClearPalette();
void CreateDefaultPalette(long NumSteps);
unsigned long GetSurfacePaletteColor(double Y);
unsigned long GetMidColor();
void SetMidColor(unsigned long newValue);
void CreateRangePalette();
long GetPaletteStyle();
void SetPaletteStyle(long nNewValue);
BOOL GetUsePaletteMin();
void SetUsePaletteMin(BOOL bNewValue);
double GetPaletteMin();
void SetPaletteMin(double newValue);
double GetPaletteStep();
void SetPaletteStep(double newValue);
void InvertPalette();
void AddCustomPalette(const VARIANT& colorArray);
CPen1 GetBorder();
BOOL GetHideTriangles();
void SetHideTriangles(BOOL bNewValue);
BOOL GetCacheTriangles();
void SetCacheTriangles(BOOL bNewValue);
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TRISURFACESERIES_H__CB08C43F_1E90_4298_B101_34C5FC66C490__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -