📄 legenditems.cpp
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// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
#include "stdafx.h"
#include "legenditems.h"
// Dispatch interfaces referenced by this interface
#include "LegendItem.h"
/////////////////////////////////////////////////////////////////////////////
// CLegendItems properties
/////////////////////////////////////////////////////////////////////////////
// CLegendItems operations
void CLegendItems::Clear()
{
InvokeHelper(0xc9, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);
}
BOOL CLegendItems::GetCustom()
{
BOOL result;
InvokeHelper(0xca, DISPATCH_PROPERTYGET, VT_BOOL, (void*)&result, NULL);
return result;
}
void CLegendItems::SetCustom(BOOL bNewValue)
{
static BYTE parms[] =
VTS_BOOL;
InvokeHelper(0xca, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
bNewValue);
}
CLegendItem CLegendItems::GetItems(long Index)
{
LPDISPATCH pDispatch;
static BYTE parms[] =
VTS_I4;
InvokeHelper(0xcb, DISPATCH_PROPERTYGET, VT_DISPATCH, (void*)&pDispatch, parms,
Index);
return CLegendItem(pDispatch);
}
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