📄 legenditem.h
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#if !defined(AFX_LEGENDITEM_H__EC8D8F61_F3A7_44F6_81FC_43C4B5CF29FB__INCLUDED_)
#define AFX_LEGENDITEM_H__EC8D8F61_F3A7_44F6_81FC_43C4B5CF29FB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
/////////////////////////////////////////////////////////////////////////////
// CLegendItem wrapper class
class CLegendItem : public COleDispatchDriver
{
public:
CLegendItem() {} // Calls COleDispatchDriver default constructor
CLegendItem(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
CLegendItem(const CLegendItem& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
// Attributes
public:
// Operations
public:
// method 'GetSymbolRect' not emitted because of invalid return type or parameter type
// method 'SetSymbolRect' not emitted because of invalid return type or parameter type
long GetAlign();
long GetLeft();
CString GetText();
void SetText(LPCTSTR lpszNewValue);
long GetTop();
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LEGENDITEM_H__EC8D8F61_F3A7_44F6_81FC_43C4B5CF29FB__INCLUDED_)
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