📄 bubble3dseries.cpp
字号:
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
#include "stdafx.h"
#include "bubble3dseries.h"
// Dispatch interfaces referenced by this interface
#include "ValueList.h"
#include "Brush.h"
#include "pen.h"
#include "Pointer.h"
/////////////////////////////////////////////////////////////////////////////
// CBubble3DSeries properties
/////////////////////////////////////////////////////////////////////////////
// CBubble3DSeries operations
long CBubble3DSeries::AddXYZ(double AX, double AY, double AZ, LPCTSTR AXLabel, unsigned long Value)
{
long result;
static BYTE parms[] =
VTS_R8 VTS_R8 VTS_R8 VTS_BSTR VTS_I4;
InvokeHelper(0xe, DISPATCH_METHOD, VT_I4, (void*)&result, parms,
AX, AY, AZ, AXLabel, Value);
return result;
}
double CBubble3DSeries::MaxZValue()
{
double result;
InvokeHelper(0x1, DISPATCH_METHOD, VT_R8, (void*)&result, NULL);
return result;
}
double CBubble3DSeries::MinZValue()
{
double result;
InvokeHelper(0x2, DISPATCH_METHOD, VT_R8, (void*)&result, NULL);
return result;
}
long CBubble3DSeries::GetTimesZOrder()
{
long result;
InvokeHelper(0x9, DISPATCH_PROPERTYGET, VT_I4, (void*)&result, NULL);
return result;
}
void CBubble3DSeries::SetTimesZOrder(long nNewValue)
{
static BYTE parms[] =
VTS_I4;
InvokeHelper(0x9, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
nNewValue);
}
CValueList CBubble3DSeries::GetZValues()
{
LPDISPATCH pDispatch;
InvokeHelper(0xd, DISPATCH_PROPERTYGET, VT_DISPATCH, (void*)&pDispatch, NULL);
return CValueList(pDispatch);
}
double CBubble3DSeries::GetZValue(long Index)
{
double result;
static BYTE parms[] =
VTS_I4;
InvokeHelper(0x5, DISPATCH_PROPERTYGET, VT_R8, (void*)&result, parms,
Index);
return result;
}
void CBubble3DSeries::SetZValue(long Index, double newValue)
{
static BYTE parms[] =
VTS_I4 VTS_R8;
InvokeHelper(0x5, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
Index, newValue);
}
CBrush1 CBubble3DSeries::GetBrush()
{
LPDISPATCH pDispatch;
InvokeHelper(0x83, DISPATCH_PROPERTYGET, VT_DISPATCH, (void*)&pDispatch, NULL);
return CBrush1(pDispatch);
}
CPen1 CBubble3DSeries::GetPen()
{
LPDISPATCH pDispatch;
InvokeHelper(0x86, DISPATCH_PROPERTYGET, VT_DISPATCH, (void*)&pDispatch, NULL);
return CPen1(pDispatch);
}
void CBubble3DSeries::AddArrayXYZ(const VARIANT& XArray, const VARIANT& YArray, const VARIANT& ZArray)
{
static BYTE parms[] =
VTS_VARIANT VTS_VARIANT VTS_VARIANT;
InvokeHelper(0x87, DISPATCH_METHOD, VT_EMPTY, NULL, parms,
&XArray, &YArray, &ZArray);
}
void CBubble3DSeries::AddArrayGrid(long NumX, long NumZ, const VARIANT& XZArray)
{
static BYTE parms[] =
VTS_I4 VTS_I4 VTS_VARIANT;
InvokeHelper(0xc9, DISPATCH_METHOD, VT_EMPTY, NULL, parms,
NumX, NumZ, &XZArray);
}
long CBubble3DSeries::CalcZPos(long ValueIndex)
{
long result;
static BYTE parms[] =
VTS_I4;
InvokeHelper(0xca, DISPATCH_METHOD, VT_I4, (void*)&result, parms,
ValueIndex);
return result;
}
double CBubble3DSeries::GetDepthSize()
{
double result;
InvokeHelper(0x65, DISPATCH_PROPERTYGET, VT_R8, (void*)&result, NULL);
return result;
}
void CBubble3DSeries::SetDepthSize(double newValue)
{
static BYTE parms[] =
VTS_R8;
InvokeHelper(0x65, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
newValue);
}
CPointer CBubble3DSeries::GetPointer()
{
LPDISPATCH pDispatch;
InvokeHelper(0x66, DISPATCH_PROPERTYGET, VT_DISPATCH, (void*)&pDispatch, NULL);
return CPointer(pDispatch);
}
CPen1 CBubble3DSeries::GetLinePen()
{
LPDISPATCH pDispatch;
InvokeHelper(0x4, DISPATCH_PROPERTYGET, VT_DISPATCH, (void*)&pDispatch, NULL);
return CPen1(pDispatch);
}
CPen1 CBubble3DSeries::GetBaseLine()
{
LPDISPATCH pDispatch;
InvokeHelper(0x12d, DISPATCH_PROPERTYGET, VT_DISPATCH, (void*)&pDispatch, NULL);
return CPen1(pDispatch);
}
long CBubble3DSeries::AddBubble(double AX, double AY, double AZ, double ARadius, LPCTSTR AXLabel, unsigned long Value)
{
long result;
static BYTE parms[] =
VTS_R8 VTS_R8 VTS_R8 VTS_R8 VTS_BSTR VTS_I4;
InvokeHelper(0x191, DISPATCH_METHOD, VT_I4, (void*)&result, parms,
AX, AY, AZ, ARadius, AXLabel, Value);
return result;
}
CValueList CBubble3DSeries::GetRadiusValues()
{
LPDISPATCH pDispatch;
InvokeHelper(0x192, DISPATCH_PROPERTYGET, VT_DISPATCH, (void*)&pDispatch, NULL);
return CValueList(pDispatch);
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -