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📄 bubble3dseries.cpp

📁 基于18B20的温度采集系统
💻 CPP
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// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++

// NOTE: Do not modify the contents of this file.  If this class is regenerated by
//  Microsoft Visual C++, your modifications will be overwritten.


#include "stdafx.h"
#include "bubble3dseries.h"

// Dispatch interfaces referenced by this interface
#include "ValueList.h"
#include "Brush.h"
#include "pen.h"
#include "Pointer.h"


/////////////////////////////////////////////////////////////////////////////
// CBubble3DSeries properties

/////////////////////////////////////////////////////////////////////////////
// CBubble3DSeries operations

long CBubble3DSeries::AddXYZ(double AX, double AY, double AZ, LPCTSTR AXLabel, unsigned long Value)
{
	long result;
	static BYTE parms[] =
		VTS_R8 VTS_R8 VTS_R8 VTS_BSTR VTS_I4;
	InvokeHelper(0xe, DISPATCH_METHOD, VT_I4, (void*)&result, parms,
		AX, AY, AZ, AXLabel, Value);
	return result;
}

double CBubble3DSeries::MaxZValue()
{
	double result;
	InvokeHelper(0x1, DISPATCH_METHOD, VT_R8, (void*)&result, NULL);
	return result;
}

double CBubble3DSeries::MinZValue()
{
	double result;
	InvokeHelper(0x2, DISPATCH_METHOD, VT_R8, (void*)&result, NULL);
	return result;
}

long CBubble3DSeries::GetTimesZOrder()
{
	long result;
	InvokeHelper(0x9, DISPATCH_PROPERTYGET, VT_I4, (void*)&result, NULL);
	return result;
}

void CBubble3DSeries::SetTimesZOrder(long nNewValue)
{
	static BYTE parms[] =
		VTS_I4;
	InvokeHelper(0x9, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
		 nNewValue);
}

CValueList CBubble3DSeries::GetZValues()
{
	LPDISPATCH pDispatch;
	InvokeHelper(0xd, DISPATCH_PROPERTYGET, VT_DISPATCH, (void*)&pDispatch, NULL);
	return CValueList(pDispatch);
}

double CBubble3DSeries::GetZValue(long Index)
{
	double result;
	static BYTE parms[] =
		VTS_I4;
	InvokeHelper(0x5, DISPATCH_PROPERTYGET, VT_R8, (void*)&result, parms,
		Index);
	return result;
}

void CBubble3DSeries::SetZValue(long Index, double newValue)
{
	static BYTE parms[] =
		VTS_I4 VTS_R8;
	InvokeHelper(0x5, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
		 Index, newValue);
}

CBrush1 CBubble3DSeries::GetBrush()
{
	LPDISPATCH pDispatch;
	InvokeHelper(0x83, DISPATCH_PROPERTYGET, VT_DISPATCH, (void*)&pDispatch, NULL);
	return CBrush1(pDispatch);
}

CPen1 CBubble3DSeries::GetPen()
{
	LPDISPATCH pDispatch;
	InvokeHelper(0x86, DISPATCH_PROPERTYGET, VT_DISPATCH, (void*)&pDispatch, NULL);
	return CPen1(pDispatch);
}

void CBubble3DSeries::AddArrayXYZ(const VARIANT& XArray, const VARIANT& YArray, const VARIANT& ZArray)
{
	static BYTE parms[] =
		VTS_VARIANT VTS_VARIANT VTS_VARIANT;
	InvokeHelper(0x87, DISPATCH_METHOD, VT_EMPTY, NULL, parms,
		 &XArray, &YArray, &ZArray);
}

void CBubble3DSeries::AddArrayGrid(long NumX, long NumZ, const VARIANT& XZArray)
{
	static BYTE parms[] =
		VTS_I4 VTS_I4 VTS_VARIANT;
	InvokeHelper(0xc9, DISPATCH_METHOD, VT_EMPTY, NULL, parms,
		 NumX, NumZ, &XZArray);
}

long CBubble3DSeries::CalcZPos(long ValueIndex)
{
	long result;
	static BYTE parms[] =
		VTS_I4;
	InvokeHelper(0xca, DISPATCH_METHOD, VT_I4, (void*)&result, parms,
		ValueIndex);
	return result;
}

double CBubble3DSeries::GetDepthSize()
{
	double result;
	InvokeHelper(0x65, DISPATCH_PROPERTYGET, VT_R8, (void*)&result, NULL);
	return result;
}

void CBubble3DSeries::SetDepthSize(double newValue)
{
	static BYTE parms[] =
		VTS_R8;
	InvokeHelper(0x65, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
		 newValue);
}

CPointer CBubble3DSeries::GetPointer()
{
	LPDISPATCH pDispatch;
	InvokeHelper(0x66, DISPATCH_PROPERTYGET, VT_DISPATCH, (void*)&pDispatch, NULL);
	return CPointer(pDispatch);
}

CPen1 CBubble3DSeries::GetLinePen()
{
	LPDISPATCH pDispatch;
	InvokeHelper(0x4, DISPATCH_PROPERTYGET, VT_DISPATCH, (void*)&pDispatch, NULL);
	return CPen1(pDispatch);
}

CPen1 CBubble3DSeries::GetBaseLine()
{
	LPDISPATCH pDispatch;
	InvokeHelper(0x12d, DISPATCH_PROPERTYGET, VT_DISPATCH, (void*)&pDispatch, NULL);
	return CPen1(pDispatch);
}

long CBubble3DSeries::AddBubble(double AX, double AY, double AZ, double ARadius, LPCTSTR AXLabel, unsigned long Value)
{
	long result;
	static BYTE parms[] =
		VTS_R8 VTS_R8 VTS_R8 VTS_R8 VTS_BSTR VTS_I4;
	InvokeHelper(0x191, DISPATCH_METHOD, VT_I4, (void*)&result, parms,
		AX, AY, AZ, ARadius, AXLabel, Value);
	return result;
}

CValueList CBubble3DSeries::GetRadiusValues()
{
	LPDISPATCH pDispatch;
	InvokeHelper(0x192, DISPATCH_PROPERTYGET, VT_DISPATCH, (void*)&pDispatch, NULL);
	return CValueList(pDispatch);
}

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