📄 idle.c
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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// Use of this sample source code is subject to the terms of the Microsoft
// license agreement under which you licensed this sample source code. If
// you did not accept the terms of the license agreement, you are not
// authorized to use this sample source code. For the terms of the license,
// please see the license agreement between you and Microsoft or, if applicable,
// see the LICENSE.RTF on your install media or the root of your tools installation.
// THE SAMPLE SOURCE CODE IS PROVIDED "AS IS", WITH NO WARRANTIES.
//
//------------------------------------------------------------------------------
//
// File: idle.c
//
// This file contains OEMIdle function stub.
//
#include <windows.h>
#include <nkintr.h>
#include <oal.h>
//------------------------------------------------------------------------------
//
// Function: OEMIdle
//
// This function is called by the kernel when there are no threads ready to
// run. The CPU should be put into a reduced power mode if possible and halted.
// It is important to be able to resume execution quickly upon receiving an
// interrupt.
//
// It is assumed that interrupts are off when OEMIdle is called. Interrupts
// are also turned off when OEMIdle returns.
//
// enable optimization for both debug and retail builds so that the Emulator
// will be able to recognize the OEMIdle opcode sequence
#pragma optimize("gsy", on)
VOID OEMIdle(DWORD idleParam)
{
extern volatile BOOL fInterruptFlag;
INT32 elapsedCounts;
UINT64 idleStartCounts, idleCounts;
ULARGE_INTEGER idle;
// Save the current tick count
idleStartCounts = g_oalTimer.curCounts;
// Find how many hi-res ticks already elapsed
elapsedCounts = OALTimerCountsSinceSysTick();
// increment the start count by the elapsed count since last tick
idleStartCounts += elapsedCounts;
// Entered with interrupts disabled. Safely clear the flag.
fInterruptFlag = 0;
// Re-enable interrupts, and do nothing until one occurs.
INTERRUPTS_ON();
do {} while (!fInterruptFlag);
// Turn interrupts back off, just like when entered.
INTERRUPTS_OFF();
// This is idle time in hi-res ticks
idleCounts = g_oalTimer.curCounts - idleStartCounts;
// Update Kernel idle counters
idle.LowPart = curridlelow;
idle.HighPart = curridlehigh;
idle.QuadPart += idleCounts;
curridlelow = idle.LowPart;
curridlehigh = idle.HighPart;
}
//------------------------------------------------------------------------------
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