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📄 example3dappui.cpp

📁 一个基于symbian s60 3rd 的3D汽车游戏演示程序,模拟器上编译通过。
💻 CPP
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   /*
============================================================================
    * Name : Example3DAppUi.cpp
    * Part of : Example3D
    * Description : Definition of Example3DAppUi
    * Copyright (c) 2007 Nokia Corporation
============================================================================
    */

/// INCLUDE FILES
#include "Example3DAppUi.h"
#include "Example3DContainer.h" 
#include <Example3D.rsg>
#include <avkon.rsg>
#include "CEngine.h"

#include <eikmenup.h>
#include "Example3D.hrh"

#include <avkon.hrh>


void CExample3DAppUi::ConstructL()
    {
    BaseConstructL();
    iAppContainer = new (ELeave) CExample3DContainer;
    iAppContainer->ConstructL( ClientRect() );
    AddToStackL( iAppContainer );
    // Start in  fullscreen because of problem issue in 3.0 openGL 
    iFullScreen = 1;
    iSoundSystem = KeySounds();

    // disable key tones
    iSoundSystem->PushContextL( R_AVKON_SILENT_SKEY_LIST );
    
    // series60 blocks simultaneous key presses by default
    // this game uses throttle and steering keys at the same time
    // and this line makes it possible
    SetKeyBlockMode( ENoKeyBlock );
    }


CExample3DAppUi::~CExample3DAppUi()
    {
    iSoundSystem->PopContext();
    if( iAppContainer )
        {
        RemoveFromStack( iAppContainer );
        delete iAppContainer;
        }
   }



void CExample3DAppUi::HandleCommandL( TInt aCommand )
    {
    switch( aCommand )
        {
        case EEikCmdExit:
        case EAknSoftkeyExit:
            {
            Exit();
            break;
            }
        case EExample3DFullScreen:
            {
            iFullScreen ^= 1;

            // drop trough to default
            }
        default:
            {
            iAppContainer->Command( aCommand );
            break;
            }
        }
    }


void CExample3DAppUi::DynInitMenuPaneL( TInt aResourceId, CEikMenuPane* aMenuPane )
    {
    if( aResourceId == R_EXAMPLE3D_MENU )
        {
        if( iFullScreen )
            {
            aMenuPane->SetItemTextL( EExample3DFullScreen, _L("Exit fullscreen") );
            }
        else
            {
            aMenuPane->SetItemTextL( EExample3DFullScreen, _L("Fullscreen") );
            }
            
        #ifndef SENSOR_API_SUPPORT_ENABLED
            aMenuPane->SetItemDimmed(EExample3DSensors, ETrue);
        #endif // !SENSOR_API_SUPPORT_ENABLED
        }
    }

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