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📄 mgame.h

📁 一个基于symbian s60 3rd 的3D汽车游戏演示程序,模拟器上编译通过。
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   /*
============================================================================
    * Name : MGame.h
    * Part of : Example3D
    * Description : Definition of MGame
    * Copyright (c) 2007 Nokia Corporation
============================================================================
    */

#ifndef __MGAME_H__
#define __MGAME_H__

// INCLUDES
#include "TBitmap.h"
   

// CLASS DECLARATION

/**
*  Base class for game
*  CEngine can run games derived from this classe functions
*/

class MGame
    {
    public:

        /// Virtual destructor
        virtual ~MGame() {}

        /// Drawing function
        /// all game drawing should be done here
        virtual void Draw( const TBitmap& aScreen ) = 0;

        /// Moving function
        /// all game physics and calculations
        /// should be done here
        virtual void Move( TUint8* aKey ) = 0;
        
        /// Helper function to get polygon count
        virtual TInt PolygonCount() = 0;

        /// Gets commands from engine
        /// Engine gets these commands from application framework
        /// @param aCommand command index
        virtual void Command( TInt aCommand ) = 0;

    };

#endif

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