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📄 example3dcontainer.h

📁 一个基于symbian s60 3rd 的3D汽车游戏演示程序,模拟器上编译通过。
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   /*
============================================================================
    * Name : Example3DContainer.h
    * Part of : Example3D
    * Description : Definition of Example3DContainer
    * Copyright (c) 2007 Nokia Corporation
============================================================================
    */

#ifndef __EXAMPLE3DCONTAINER_H__
#define __EXAMPLE3DCONTAINER_H__

// INCLUDES
#include <coecntrl.h>
#include <eikenv.h> 

// FORWARD DECLARATIONS
class CEikLabel;        // for example labels
class CEngine;
class CEikButtonGroupContainer;
class CEikStatusPane;

// CLASS DECLARATION

/// CExample3DContainer  container control class.

class CExample3DContainer 
    : public CCoeControl
    , MCoeForegroundObserver
    {
    public: // Constructors and destructor
        
        /// Second phase constructor
        /// @param aRect the drawing rect
        void ConstructL( const TRect& aRect );

        /// Destructor
        ~CExample3DContainer();

    private: // From CCoeCotrol:

        TKeyResponse OfferKeyEventL(const TKeyEvent& aKeyEvent,TEventCode aType);
        void SizeChanged();
            void HandleResourceChange(TInt aType);

    private: // From MCoeForegroundObserver

        void HandleGainingForeground();
        void HandleLosingForeground();

    public:
        void Command( TInt aCommand );
    
    public: //data
        
        /// our 3D-game engine
        CEngine*    iEngine;

        /// draw area with title- and menupane
        TRect       iRect;

        /// Full screen flag
        TBool       iFullScreen;

        CEikButtonGroupContainer*   iToolBar;
        CEikStatusPane*             iStatusPane;
    };

#endif

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