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      <P>=A1=A1=A1=A1break;</P>
      <P>=A1=A1=A1=A1case DOWN:</P>
      <P>=A1=A1=A1=A1engine.moveDown();</P>
      <P>=A1=A1=A1=A1break;</P>
      <P>=A1=A1=A1=A1case LEFT:</P>
      <P>=A1=A1=A1=A1engine.moveLeft();</P>
      <P>=A1=A1=A1=A1break;</P>
      <P>=A1=A1=A1=A1case RIGHT:</P>
      <P>=A1=A1=A1=A1engine.moveRight();</P>
      <P>=A1=A1=A1=A1break;</P>
      <P>=A1=A1=A1=A1case FIRE:</P>
      <P>=A1=A1=A1=A1engine.fire(); //=D1=A1=D4=F1=BF=E9</P>
      <P>=A1=A1=A1=A1break;</P>
      <P>=A1=A1=A1=A1}</P>
      <P>=A1=A1=A1=A1}</P>
      <P>=A1=A1=A1=A1public void run() {</P>
      <P>=A1=A1=A1=A1try{</P>
      <P>=A1=A1=A1=A1while(true){</P>
      <P>=A1=A1=A1=A1//=D1=D3=CA=B1</P>
      <P>=A1=A1=A1=A1Thread.sleep(100);</P>
      <P>=A1=A1=A1=A1//=C3=BF=B4=CE=C5=D0=B6=CF=C2=DF=BC=AD</P>
      <P>=A1=A1=A1=A1engine.action();</P>
      <P>=A1=A1=A1=A1repaint();</P>
      <P>=A1=A1=A1=A1}</P>
      <P>=A1=A1=A1=A1}catch(Exception e){</P>
      <P>=A1=A1=A1=A1e.printStackTrace();</P>
      <P>=A1=A1=A1=A1}</P>
      <P>=A1=A1=A1=A1}</P>
      <P>=A1=A1=A1=A1}</P>
      <P>=A1=A1=A1=A1//=C2=DF=BC=AD=C0=E0=D4=B4=B4=FA=C2=EB</P>
      <P>=A1=A1=A1=A1import java.util.*;</P>
      <P>=A1=A1=A1=A1import javax.microedition.lcdui.*;</P>
      <P>=A1=A1=A1=A1/**</P>
      <P>=A1=A1=A1=A1* =
=D3=CE=CF=B7=CA=FD=BE=DD=BA=CD=C2=DF=BC=AD=C0=E0</P>
      <P>=A1=A1=A1=A1*/</P>
      <P>=A1=A1=A1=A1public class GameEngine {</P>
      <P>=A1=A1=A1=A1/**=D1=A1=D6=D0=BF=E9=B5=C4=B8=F6=CA=FD*/</P>
      <P>=A1=A1=A1=A1private int selectTileNum =3D 0;</P>
      =
<P>=A1=A1=A1=A1//=B5=DA=D2=BB=B8=F6=D1=A1=D4=F1=BF=E9=B5=C4=D0=D0=BA=C5=BA=
=CD=C1=D0=BA=C5</P>
      <P>=A1=A1=A1=A1/**=D0=D0=BA=C5*/</P>
      <P>=A1=A1=A1=A1private int firstRow;</P>
      <P>=A1=A1=A1=A1/**=C1=D0=BA=C5*/</P>
      <P>=A1=A1=A1=A1private int firstCol;</P>
      =
<P>=A1=A1=A1=A1//=B5=DA=B6=FE=B8=F6=D1=A1=D4=F1=BF=E9=B5=C4=D0=D0=BA=C5=BA=
=CD=C1=D0=BA=C5</P>
      <P>=A1=A1=A1=A1/**=D0=D0=BA=C5*/</P>
      <P>=A1=A1=A1=A1private int secondRow;</P>
      <P>=A1=A1=A1=A1/**=C1=D0=BA=C5*/</P>
      <P>=A1=A1=A1=A1private int secondCol;</P>
      =
<P>=A1=A1=A1=A1//=B5=B1=C7=B0=D1=A1=D4=F1=BF=F2=A3=AC=C4=AC=C8=CF=D4=DA=D7=
=F3=C9=CF=BD=C7</P>
      =
<P>=A1=A1=A1=A1/**=B5=B1=C7=B0=D1=A1=D4=F1=BF=F2=B5=C4=D0=D0=BA=C5*/</P>
      <P>=A1=A1=A1=A1private int cRow;</P>
      =
<P>=A1=A1=A1=A1/**=B5=B1=C7=B0=D1=A1=D4=F1=BF=F2=B5=C4=C1=D0=BA=C5*/</P>
      <P>=A1=A1=A1=A1private int cCol;</P>
      <P>=A1=A1=A1=A1/**=D7=EE=B4=F3=D0=D0=CA=FD*/</P>
      <P>=A1=A1=A1=A1private final int MAX_ROW =3D 10;</P>
      <P>=A1=A1=A1=A1/**=D7=EE=B4=F3=C1=D0=CA=FD*/</P>
      <P>=A1=A1=A1=A1private final int MAX_COL =3D 10;</P>
      =
<P>=A1=A1=A1=A1/**=B5=D8=CD=BC=CA=FD=BE=DD=A3=AC0=B4=FA=B1=ED=BF=D5=A3=AC=
=CA=FD=BE=DD1-10=B7=D6=B1=F0=B4=FA=B1=ED=CA=AE=D6=D6=B2=BB=CD=AC=B5=C4=BD=
=E1=B9=B9*/</P>
      <P>=A1=A1=A1=A1private int[][] map =3D new =
int[MAX_ROW][MAX_COL];</P>
      <P>=A1=A1=A1=A1/**=CB=E6=BB=FA=CA=FD=B6=D4=CF=F3*/</P>
      <P>=A1=A1=A1=A1private Random ran =3D new Random();</P>
      =
<P>=A1=A1=A1=A1//=B5=D8=CD=BC=C7=F8=D3=F2=D7=F3=C9=CF=BD=C7=B5=C4=D7=F8=B1=
=EA</P>
      <P>=A1=A1=A1=A1private final int LEFTX =3D 20;</P>
      <P>=A1=A1=A1=A1private final int LEFTY =3D 50;</P>
      =
<P>=A1=A1=A1=A1/**=C3=BF=B8=F6=B5=A5=D4=AA=B8=F1=B5=C4=BF=ED=B6=C8*/</P>
      <P>=A1=A1=A1=A1private final int TILE_WIDTH =3D 20;</P>
      =
<P>=A1=A1=A1=A1/**=C3=BF=B8=F6=B5=A5=D4=AA=B8=F1=B5=C4=B8=DF=B6=C8*/</P>
      <P>=A1=A1=A1=A1private final int TILE_HEIGHT =3D 20;</P>
      <P>=A1=A1=A1=A1/**=C1=AC=CF=DF=C0=E0=D0=CD*/</P>
      <P>=A1=A1=A1=A1private int linkType;</P>
      <P>=A1=A1=A1=A1/**=CE=DE=B7=A8=C1=AC=CF=DF*/</P>
      <P>=A1=A1=A1=A1private final int NO_LINK =3D 0;</P>
      <P>=A1=A1=A1=A1/**=CB=AE=C6=BD=C1=AC=CF=DF*/</P>
      <P>=A1=A1=A1=A1private final int H_LINK =3D 1;</P>
      <P>=A1=A1=A1=A1/**=B4=B9=D6=B1=C1=AA=CF=B5*/</P>
      <P>=A1=A1=A1=A1private final int V_LINK =3D 2;</P>
      =
<P>=A1=A1=A1=A1/**=D2=BB=B8=F6=B9=D5=B5=E3=A3=AC=CF=C8=D2=C6=B6=AFx*/</P>=

      <P>=A1=A1=A1=A1private final int ONE_CORNER_FIRSTX =3D 3;</P>
      =
<P>=A1=A1=A1=A1/**=D2=BB=B8=F6=B9=D5=B5=E3=A3=AC=CF=C8=D2=C6=B6=AFy*/</P>=

      <P>=A1=A1=A1=A1private final int ONE_CORNER_FIRSTY =3D 4;</P>
      =
<P>=A1=A1=A1=A1/**=C1=BD=B8=F6=B9=D5=B5=E3=A3=AC=B4=FD=CD=EA=C9=C6*/</P>
      <P>=A1=A1=A1=A1private final int TWO_CORNER =3D 5;</P>
      <P>=A1=A1=A1=A1/**</P>
      <P>=A1=A1=A1=A1* =
=C1=BD=B4=CE=B9=D5=CD=E4=B5=C4=D0=D0=BA=C5=BA=CD=C1=D0=BA=C5</P>
      <P>=A1=A1=A1=A1* =CA=FD=BE=DD=B8=F1=CA=BD=CE=AA=A3=BA</P>
      <P>=A1=A1=A1=A1* =
=B5=DA=D2=BB=B8=F6=B9=D5=B5=E3=B5=C4=D0=D0=BA=C5=A3=AC=B5=DA=D2=BB=B8=F6=B9=
=D5=B5=E3=B5=C4=C1=D0=BA=C5=A3=AC=B5=DA=B6=FE=B8=F6=B9=D5=B5=E3=B5=C4=D0=D0=
=BA=C5=A3=AC=B5=DA=B6=FE=B8=F6=B9=D5=B5=E3=B5=C4=C1=D0=BA=C5</P>
      <P>=A1=A1=A1=A1*/</P>
      <P>=A1=A1=A1=A1int[] p =3D new int[4];</P>
      <P>=A1=A1=A1=A1public GameEngine(){</P>
      <P>=A1=A1=A1=A1//=B3=F5=CA=BC=BB=AF=B5=D8=CD=BC=CA=FD=BE=DD</P>
      <P>=A1=A1=A1=A1initMap();</P>
      <P>=A1=A1=A1=A1}</P>
      <P>=A1=A1=A1=A1/**</P>
      <P>=A1=A1=A1=A1* =B3=F5=CA=BC=BB=AF=B5=D8=CD=BC=CA=FD=BE=DD</P>
      <P>=A1=A1=A1=A1*/</P>
      <P>=A1=A1=A1=A1private void initMap(){</P>
      <P>=A1=A1=A1=A1for(int row =3D 0; row &lt; map.length; row++){</P>
      <P>=A1=A1=A1=A1for(int col =3D 0; col &lt; map[row].length; =
col++){</P>
      <P>=A1=A1=A1=A1map[row][col] =3D row + 1;</P>
      <P>=A1=A1=A1=A1}</P>
      <P>=A1=A1=A1=A1}</P>
      <P>=A1=A1=A1=A1//=D1=AD=BB=B7=B4=F2=C2=D210=B4=CE</P>
      <P>=A1=A1=A1=A1int tempRow;</P>
      <P>=A1=A1=A1=A1int tempCol;</P>
      <P>=A1=A1=A1=A1int temp;</P>
      <P>=A1=A1=A1=A1for(int i =3D 0; i &lt; 10; i++){</P>
      <P>=A1=A1=A1=A1for(int row =3D 0; row &lt; map.length; row++){</P>
      <P>=A1=A1=A1=A1for(int col =3D 0; col &lt; map[row].length; =
col++){</P>
      <P>=A1=A1=A1=A1//=CB=E6=BB=FA=D0=D0=BA=C5</P>
      <P>=A1=A1=A1=A1tempRow =3D Math.abs(ran.nextInt() % 10);</P>
      <P>=A1=A1=A1=A1//=CB=E6=BB=FA=C1=D0=BA=C5</P>
      <P>=A1=A1=A1=A1tempCol =3D Math.abs(ran.nextInt() % 10);</P>
      =
<P>=A1=A1=A1=A1//=C8=E7=B9=FB=B2=BB=CA=C7=CD=AC=D2=BB=B8=F6=B5=A5=D4=AA=B8=
=F1=A3=AC=D4=F2=BD=BB=BB=BB=CA=FD=BE=DD</P>
      <P>=A1=A1=A1=A1if(!((tempRow =3D=3D row) &amp;&amp; (tempCol =
=3D=3D col))){</P>
      <P>=A1=A1=A1=A1temp =3D map[row][col];</P>
      <P>=A1=A1=A1=A1map[row][col] =3D map[tempRow][tempCol];</P>
      <P>=A1=A1=A1=A1map[tempRow][tempCol] =3D temp;</P>
      <P>=A1=A1=A1=A1}</P>
      <P>=A1=A1=A1=A1}</P>
      <P>=A1=A1=A1=A1}</P>
      <P>=A1=A1=A1=A1}</P>
      <P>=A1=A1=A1=A1}</P>
      <P>=A1=A1=A1=A1/**</P>
      <P>=A1=A1=A1=A1* =BB=E6=D6=C6=B5=D8=CD=BC=CA=FD=BE=DD</P>
      <P>=A1=A1=A1=A1* @param g =BB=AD=B1=CA</P>
      <P>=A1=A1=A1=A1*/</P>
      <P>=A1=A1=A1=A1public void paintMap(Graphics g){</P>
      <P>=A1=A1=A1=A1for(int row =3D 0; row &lt; map.length; row++){</P>
      <P>=A1=A1=A1=A1for(int col =3D 0; col &lt; map[row].length; =
col++){</P>
      =
<P>=A1=A1=A1=A1//=C8=E7=B9=FB=C3=BB=D3=D0=CA=FD=BE=DD=A3=AC=D4=F2=CC=F8=B9=
=FD</P>
      <P>=A1=A1=A1=A1if(map[row][col] =3D=3D 0){</P>
      <P>=A1=A1=A1=A1continue;</P>
      <P>=A1=A1=A1=A1}else{//=BB=E6=D6=C6=B7=BD=BF=E9</P>
      <P>=A1=A1=A1=A1//=BB=E6=D6=C6=B7=BD=BF=F2</P>
      <P>=A1=A1=A1=A1g.drawRect(LEFTX + col * TILE_WIDTH, LEFTY + row * =
TILE_HEIGHT,=20
      TILE_WIDTH, TILE_HEIGHT);</P>
      <P>=A1=A1=A1=A1//=BB=E6=D6=C6=CA=FD=D7=D6</P>
      <P>=A1=A1=A1=A1g.drawString(String.valueOf(map[row][col]), LEFTX + =
col * TILE_WIDTH=20
      + 5,</P>
      <P>=A1=A1=A1=A1LEFTY + row * TILE_HEIGHT + 4,</P>
      <P>=A1=A1=A1=A1Graphics.TOP | Graphics.LEFT);</P>
      <P>=A1=A1=A1=A1}</P>
      <P>=A1=A1=A1=A1}</P>
      <P>=A1=A1=A1=A1}</P>
      <P>=A1=A1=A1=A1}</P>
      <P>=A1=A1=A1=A1/**</P>
      <P>=A1=A1=A1=A1* =BB=E6=D6=C6=D1=A1=D4=F1=BF=F2</P>
      <P>=A1=A1=A1=A1* @param g =BB=AD=B1=CA</P>
      <P>=A1=A1=A1=A1*/</P>
      <P>=A1=A1=A1=A1public void paintSelectArea(Graphics g){</P>
      <P>=A1=A1=A1=A1//=BB=E6=D6=C6=B5=B1=C7=B0=D1=A1=D4=F1=BF=F2</P>
      <P>=A1=A1=A1=A1g.setColor(0xff00);</P>
      <P>=A1=A1=A1=A1g.drawRect(LEFTX + cCol * TILE_WIDTH, LEFTY + cRow =
* TILE_HEIGHT,=20
      TILE_WIDTH, TILE_HEIGHT);</P>
      <P>=A1=A1=A1=A1g.setColor(0);</P>
      <P>=A1=A1=A1=A1//=BB=E6=D6=C6=D1=A1=D6=D0=CF=EE</P>
      <P>=A1=A1=A1=A1switch(selectTileNum){</P>
      <P>=A1=A1=A1=A1case 1: //=D1=A1=D4=F1=D2=BB=B8=F6</P>
      <P>=A1=A1=A1=A1g.setColor(0xff0000);</P>
      <P>=A1=A1=A1=A1g.drawRect(LEFTX + firstCol * TILE_WIDTH, LEFTY + =
firstRow *=20
      TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT);</P>
      <P>=A1=A1=A1=A1g.setColor(0);</P>
      <P>=A1=A1=A1=A1break;</P>
      <P>=A1=A1=A1=A1case 2: //=D1=A1=D6=D0=C1=BD=B8=F6</P>
      <P>=A1=A1=A1=A1g.setColor(0xff0000);</P>
      <P>=A1=A1=A1=A1g.drawRect(LEFTX + firstCol * TILE_WIDTH, LEFTY + =
firstRow *=20
      TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT);</P>
      <P>=A1=A1=A1=A1g.drawRect(LEFTX + secondCol * TILE_WIDTH, LEFTY + =
secondRow *=20
      TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT);</P>
      <P>=A1=A1=A1=A1g.setColor(0);</P>
      <P>=A1=A1=A1=A1break;</P>
      <P>=A1=A1=A1=A1}</P>
      <P>=A1=A1=A1=A1}</P>
      <P>=A1=A1=A1=A1/**</P>
      <P>=A1=A1=A1=A1* =BB=E6=D6=C6=B7=BD=BF=E9=C1=AC=CF=DF</P>
      <P>=A1=A1=A1=A1* @param g =BB=AD=B1=CA</P>
      <P>=A1=A1=A1=A1*/</P>
      <P>=A1=A1=A1=A1public void paintLinkLine(Graphics g){</P>
      =
<P>=A1=A1=A1=A1//=C8=E7=B9=FB=CE=DE=C1=AC=CF=DF=A3=AC=D4=F2=D6=B1=BD=D3=B7=
=B5=BB=D8</P>
      <P>=A1=A1=A1=A1if(linkType =3D=3D NO_LINK){</P>
      <P>=A1=A1=A1=A1return;</P>
      <P>=A1=A1=A1=A1}</P>
      =
<P>=A1=A1=A1=A1//=B8=F9=BE=DD=C1=AC=CF=DF=C0=E0=D0=CD=CA=B5=CF=D6=BB=E6=D6=
=C6</P>
      =
<P>=A1=A1=A1=A1//=BB=E6=D6=C6=B5=BD=B7=BD=BF=E9=B5=C4=D6=D0=D0=C4=B5=E3</=
P>
      <P>=A1=A1=A1=A1switch(linkType){</P>
      <P>=A1=A1=A1=A1case H_LINK://=CB=AE=C6=BD</P>
      <P>=A1=A1=A1=A1case V_LINK://=B4=B9=D6=B1</P>
      =
<P>=A1=A1=A1=A1paintLine(g,firstRow,firstCol,secondRow,secondCol);</P>
      <P>=A1=A1=A1=A1break;</P>
      <P>=A1=A1=A1=A1case =
ONE_CORNER_FIRSTX://=D2=BB=B8=F6=B9=D5=CD=E4=A3=AC=CF=C8=D2=C6=B6=AFX</P>=

      <P>=A1=A1=A1=A1//=CB=AE=C6=BD=CF=DF</P>
      =
<P>=A1=A1=A1=A1paintLine(g,firstRow,firstCol,firstRow,secondCol);</P>
      <P>=A1=A1=A1=A1//=B4=B9=D6=B1=CF=DF</P>
      =
<P>=A1=A1=A1=A1paintLine(g,firstRow,secondCol,secondRow,secondCol);</P>
      <P>=A1=A1=A1=A1break;</P>
      <P>=A1=A1=A1=A1case =
ONE_CORNER_FIRSTY://=D2=BB=B8=F6=B9=D5=CD=E4=A3=AC=CF=C8=D2=C6=B6=AFY</P>=

      <P>=A1=A1=A1=A1//=CB=AE=C6=BD=CF=DF</P>
      =
<P>=A1=A1=A1=A1paintLine(g,firstRow,firstCol,secondRow,firstCol);</P>
      <P>=A1=A1=A1=A1//=B4=B9=D6=B1=CF=DF</P>
      =
<P>=A1=A1=A1=A1paintLine(g,secondRow,firstCol,secondRow,secondCol);</P>
      <P>=A1=A1=A1=A1break;</P>
      <P>=A1=A1=A1=A1case TWO_CORNER:</P>
      =
<P>=A1=A1=A1=A1//=BF=E91=B5=BD=B5=DA=D2=BB=B8=F6=B9=D5=B5=E3=B5=C4=C1=AC=CF=
=DF</P>
      <P>=A1=A1=A1=A1paintLine(g,firstRow,firstCol,p[0],p[1]);</P>
      =
<P>=A1=A1=A1=A1//=C1=BD=B8=F6=B9=D5=B5=E3=D6=AE=BC=E4=B5=C4=C1=AC=CF=DF</=
P>
      <P>=A1=A1=A1=A1paintLine(g,p[0],p[1],p[2],p[3]);</P>
      =
<P>=A1=A1=A1=A1//=B5=DA=B6=FE=B8=F6=B9=D5=B5=E3=B5=BD=BF=E92=B5=C4=C1=AC=CF=
=DF</P>
      <P>=A1=A1=A1=A1paintLine(g,p[2],p[3],secondRow,secondCol);</P>
      <P>=A1=A1=A1=A1break;</P>
      <P>=A1=A1=A1=A1}</P>
      =
<P>=A1=A1=A1=A1//=C2=DF=BC=AD=B4=FA=C2=EB=A3=AC=C7=E5=B3=FD=C1=AC=BD=D3=C0=
=E0=D0=CD</P>
      <P>=A1=A1=A1=A1linkType =3D NO_LINK;</P>
      <P>=A1=A1=A1=A1}</P>
      <P>=A1=A1=A1=A1/**</P>
      <P>=A1=A1=A1=A1* =
=BB=E6=D6=C6=C1=BD=B8=F6=B7=BD=BF=E9=D6=D0=D0=C4=B5=E3=B5=C4=C1=AC=CF=DF<=
/P>
      <P>=A1=A1=A1=A1* @param g =BB=AD=B1=CA</P>
      <P>=A1=A1=A1=A1* @param r1 =B7=BD=BF=E91=B5=C4=D0=D0=BA=C5</P>
      <P>=A1=A1=A1=A1* @param c1 =B7=BD=BF=E91=B5=C4=C1=D0=BA=C5</P>
      <P>=A1=A1=A1=A1* @param r2 =B7=BD=BF=E92=B5=C4=D0=D0=BA=C5</P>
      <P>=A1=A1=A1=A1* @param c2 =B7=BD=BF=E92=B5=C4=C1=D0=BA=C5</P>
      <P>=A1=A1=A1=A1*/</P>
      <P>=A1=A1=A1=A1private void paintLine(Graphics g,int r1,int c1,int =
r2,int c2){</P>
      <P>=A1=A1=A1=A1g.drawLine(LEFTX + c1 * TILE_WIDTH + =
TILE_WIDTH/2,</P>
      <P>=A1=A1=A1=A1LEFTY + r1 * TILE_HEIGHT + TILE_HEIGHT/2,</P>
      <P>=A1=A1=A1=A1LEFTX + c2 * TILE_WIDTH + TILE_WIDTH/2,</P>
      <P>=A1=A1=A1=A1LEFTY + r2 * TILE_HEIGHT + TILE_HEIGHT/2);</P>
      <P>=A1=A1=A1=A1}</P>
      <P>=A1=A1=A1=A1/**</P>
      <P>=A1=A1=A1=A1* =CF=F2=D7=F3=D2=C6=B6=AF=D1=A1=D4=F1=BF=F2</P>
      <P>=A1=A1=A1=A1*/</P>
      <P>=A1=A1=A1=A1public void moveLeft(){</P>
      <P>=A1=A1=A1=A1if(cCol &gt; 0){</P>

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