📄 kbdmouse.cpp
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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to use
// this source code. For a copy of the EULA, please see the LICENSE.RTF on your
// install media.
//
/*
THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
PARTICULAR PURPOSE.
*/
#include <windows.h>
#include <ceddk.h>
#include <ddkreg.h>
#include <keybdpdd.h>
#include <laymgr.h>
#include <hwdefs.h>
#include "ps2port.hpp"
#include "ps2mouse.hpp"
#include "ps2keybd.hpp"
extern Ps2Keybd *v_pp2k;
static Ps2Port *v_pp2p;
static Ps2Mouse *v_pp2m;
UINT v_uiPddId;
PFN_KEYBD_EVENT v_pfnKeybdEvent;
void
WINAPI
KeybdPdd_PowerHandler(
BOOL bOff
);
static
void
WINAPI
PS2_8042_PowerHandler(
UINT uiPddId,
BOOL fTurnOff
)
{
// RETAILMSG(ZONE_TEST, (TEXT("PS2_8042_PowerHandler %d \r\n "), fTurnOff) );
KeybdPdd_PowerHandler(fTurnOff);
}
static
void
WINAPI
PS2_8042_ToggleLights(
UINT uiPddId,
KEY_STATE_FLAGS KeyStateFlags
)
{
static const KEY_STATE_FLAGS ksfLightMask = KeyShiftCapitalFlag |
KeyShiftNumLockFlag | KeyShiftScrollLockFlag;
static KEY_STATE_FLAGS ksfCurr;
KEY_STATE_FLAGS ksfNewState = (ksfLightMask & KeyStateFlags);
if (ksfNewState != ksfCurr)
{
KeybdPdd_ToggleKeyNotification(ksfNewState);
ksfCurr = ksfNewState;
}
return;
}
static KEYBD_PDD PS28042Pdd = {
PS2_AT_PDD,
_T("PS/2 8042"),
PS2_8042_PowerHandler,
PS2_8042_ToggleLights
};
BOOL
WINAPI
PS2_8042_Entry(
UINT uiPddId,
PFN_KEYBD_EVENT pfnKeybdEvent,
PKEYBD_PDD *ppKeybdPdd
)
{
SETFNAME(_T("PS2_8042_Entry"));
BOOL fRet = FALSE;
v_uiPddId = uiPddId;
v_pfnKeybdEvent = pfnKeybdEvent;
*ppKeybdPdd = &PS28042Pdd;
if ( v_pp2p )
{
// This driver is not designed for re-entry
goto error_return;
}
v_pp2p = new Ps2Port;
RETAILMSG(ZONE_TEST, (TEXT(" PS2 port %x\r\n "),v_pp2p) );
if ( v_pp2p == NULL || !v_pp2p -> Initialize( 0 ) )
{
ERRORMSG(1, (TEXT("PS2_8042_Entry: Could not initialize ps2 port.\r\n")));
if (v_pp2p != NULL)
delete v_pp2p;
v_pp2p = NULL;
goto error_return;
}
/*if ( v_pp2p -> MouseTest() )
{
v_pp2m = new Ps2Mouse;
if ( v_pp2m -> Initialize(v_pp2p) )
{
v_pp2m -> IsrThreadStart();
}
else
{
ERRORMSG(1, (TEXT("PS2_8042_Entry: Could not initialize ps2 mouse\r\n")));
delete v_pp2m;
v_pp2m = NULL;
}
}
else*/
{
// We always assume that there is a keyboard.
v_pp2k = new Ps2Keybd;
RETAILMSG(ZONE_TEST, (TEXT(" PS2 keyboard %x\r\n "), v_pp2k));
if ( v_pp2k != NULL && v_pp2k -> Initialize(v_pp2p) )
{
v_pp2k -> IsrThreadStart();
}
else
{
ERRORMSG(1, (TEXT("PS2_8042_Entry: Could not initialize ps2 keyboard.\r\n")));
if (v_pp2k != NULL)
delete v_pp2k;
v_pp2k = NULL;
}
}
fRet = TRUE;
error_return:
return fRet;
}
#ifdef DEBUG
// Verify function declaration against the typedef.
static PFN_KEYBD_PDD_ENTRY v_pfnKeybdEntry = PS2_8042_Entry;
#endif
BOOL
WINAPI
PS2_8042_Entry(
UINT uiPddId,
PFN_KEYBD_EVENT pfnKeybdEvent,
PKEYBD_PDD *ppKeybdPdd
);
PFN_KEYBD_PDD_ENTRY g_rgpfnPddEntries[] = {
PS2_8042_Entry,
NULL
};
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