📄 soundlw.h
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/*..........................................................................*//* *//* L a s t W a v e P a c k a g e 'sound' 2.1 *//* *//* For the 'sndfile' library *//* Copyright (C) 1999 Erik de Castro Lopo <erikd@zip.com.au> *//* *//* For everything else *//* Copyright (C) 1999,2000,2001,2002 Emmanuel Bacry. *//* email : lastwave@cmap.polytechnique.fr *//* *//*..........................................................................*//* *//* This program is a free software, you can redistribute it and/or *//* modify it under the terms of the GNU General Public License as *//* published by the Free Software Foundation; either version 2 of the *//* License, or (at your option) any later version *//* *//* This program is distributed in the hope that it will be useful, *//* but WITHOUT ANY WARRANTY; without even the implied warranty of *//* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *//* GNU General Public License for more details. *//* *//* You should have received a copy of the GNU General Public License *//* along with this program (in a file named COPYRIGHT); *//* if not, write to the Free Software Foundation, Inc., *//* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *//* *//*..........................................................................*//* * The basic sound format structure */typedef struct basicSoundFormat { char *name; /* The name of the format */ int format; /* The corresponding format for the sndfile library */ int bitWidth; /* The number of bits used for each sample (before compression) */ char *info; /* A one-line info about the format */} BasicSoundFormat;/* * This structure allows to define new names for existing formats. * Since formats can be used as extensions of sound filenames, * this system allows to associate a given extension to a format. * The sampling rate and the number of channels is stored only in the case of raw formats. */ typedef struct soundFormat { char *name; /* The new name */ BasicSoundFormat* basicSoundFormat; /* The basic format it points to */ int samplingRate; /* If different from 0, stores the sampling rate (raw format only) */ int nChannels; /* If different from 0, stores the number of chanels (raw format only) */} SoundFormat;extern char Name2SoundFormat(char *str, SoundFormat *sf);extern BasicSoundFormat *Code2BasicSoundFormat(int formatCode, int bitWidth);extern char SoundInfo(char *file, SoundFormat *sf, int *size);//REMI: Functions to read and write sound files to/from SIGNAL structures// Prototypes are only available to files where the SIGNAL structure is already defined#ifdef SIGNALS_Hextern void SoundRead(char *file,SIGNAL sigLeft, SIGNAL sigRight, char flagSample, LWFLOAT start, LWFLOAT duration, char flagNormalize,SoundFormat *sf1);extern void SoundWrite(char *file,SIGNAL sigLeft, SIGNAL sigRight, char flagNormalize, LWFLOAT max, SoundFormat *sf);extern void SoundPlay(SIGNAL sigLeft,SIGNAL sigRight,char flagMaxVolume, LWFLOAT sampleFreq);extern char SoundRecord(SIGNAL sigLeft,SIGNAL sigRight, unsigned char soundQuality, unsigned long customSampleFreq,unsigned char customBitsPerSample, unsigned long maxnbSamples);#endif// SIGNALS_H//REMI: Generic ANSI interface to the above read/write functionsextern void SoundWriteSamples(char *file,short *samplesLeft,short *samplesRight,unsigned long nbSamples,LWFLOAT sampleFreq,SoundFormat *sf);extern void SoundReadSamples(char *file,LWFLOAT ** samplesLeft, LWFLOAT **samplesRight, unsigned long *nbSamples, LWFLOAT *sampleFreq, char flagSample, LWFLOAT start, LWFLOAT duration, char flagNormalize,SoundFormat *sf1);
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