📄 client.cpp
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#include <winsock2.h>
#include <stdio.h>
#include <stdlib.h>
#define DEFAULT_COUNT 20
#define DEFAULT_PORT 4000
#define DEFAULT_BUFFER 2048
#define DEFAULT_MESSAGE "This is a test of the emergency \
broadcasting system"
char szServer[128], // Server to connect to
szMessage[1024]; // Message to send to sever
int iPort = DEFAULT_PORT; // Port on server to connect to
int dwCount = DEFAULT_COUNT; // Number of times to send message
BOOL bSendOnly = false; // Send data only; don't receive
// Function: main
//
// Description:
// Main thread of execution. Initialize Winsock, parse the
// command line arguments, create a socket, connect to the
// server, and then send and receive data.
//
int main(int argc, char **argv)
{
WSADATA wsd;
SOCKET sClient;
char szBuffer[DEFAULT_BUFFER];
int ret,i;
char inputip[40];
struct sockaddr_in server;
struct hostent *host = NULL;
char * ip; //服务器ip地址
unsigned short port; //端口
char if_receive_echo;//是否接收应答信息
if (WSAStartup(MAKEWORD(2,2), &wsd) != 0)
{
printf("Failed to load Winsock library!\n");
return 1;
}
strcpy(szMessage, DEFAULT_MESSAGE);
//
// Create the socket, and attempt to connect to the server
//
sClient = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (sClient == INVALID_SOCKET)//如果有错误产生,返回INVALID_SOCKET错误,应用程序可通过调用WSAGetLastError()来获得特定的错误代码。
{
printf("socket() failed: %d\n", WSAGetLastError());
return 1;
}
server.sin_family = AF_INET;
server.sin_port = htons(iPort);// 把16位的数字从主机字节顺序转换到网络字节顺序
server.sin_addr.s_addr = inet_addr(szServer);// 把一个Internet标准的"."记号地址转换成Internet地址数值。
printf("Please input SERVER IP:");
scanf("%s",&inputip);
ip=inputip;
printf("Please input a PORT(1024--65536):");
scanf("%d",&port);
printf("only send?('y' or 'n')\n");
scanf("%s",&if_receive_echo);
if(if_receive_echo=='Y'||if_receive_echo=='y')
bSendOnly=true;
printf("please input the number of send massages!\n");
scanf("%d",&dwCount);
sClient=socket(AF_INET,SOCK_STREAM,0);
server.sin_family=AF_INET;
server.sin_port=htons(port);
server.sin_addr.S_un.S_addr=inet_addr(ip);
if (connect(sClient, (struct sockaddr *)&server,
sizeof(server)) == SOCKET_ERROR)
{
printf("connect() failed: %d\n", WSAGetLastError());
return 1;
}
// Send and receive data
//
for(i = 0; i < dwCount; i++)
{
ret = send(sClient, szMessage, strlen(szMessage), 0);
if (ret == 0)
break;
else if (ret == SOCKET_ERROR)
{
printf("send() failed: %d\n", WSAGetLastError());
break;
}
printf("Send %d bytes\n", ret);
if (!bSendOnly)
{
ret = recv(sClient, szBuffer, DEFAULT_BUFFER, 0);
if (ret == 0) // Graceful close
break;
else if (ret == SOCKET_ERROR)
{
printf("recv() failed: %d\n", WSAGetLastError());
break;
}
szBuffer[ret] = '\0';
printf("RECV [%d bytes]: '%s'\n", ret, szBuffer);
}
}
closesocket(sClient);
WSACleanup();
return 0;
}
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