listing3.cpp
来自「C人工智能游戏开发的一些实例源代码 C Game development in 」· C++ 代码 · 共 31 行
CPP
31 行
/* Copyright (C) Dan Higgins, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) Dan Higgins, 2001"
*/
// This class definition is:
template<class TSTORAGE, class TGOAL, class TMAP>
class AStarMachine : public AStarBase, public TSTORAGE
// To create the forest A* machine, we combine the storage,
// goal and map classes, and use it like:
// typedef for clarity in code example.
typedef AStarForestStorage ASTARSForest;
typedef AStarForestGoal ASTARGForest;
AStarMachine<ASTARSForest, ASTARGForest, Map> theMachine;
// set the source and destination
theMachine.SetSource(theSourcePoint);
theMachine.SetDestination(theDestinationPoint);
// run it!
theMachine.RunAStar();
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