mainfrm.h
来自「C人工智能游戏开发的一些实例源代码 C Game development in 」· C头文件 代码 · 共 54 行
H
54 行
#ifndef _AFX_ASE_MAINFRM_H_
#define _AFX_ASE_MAINFRM_H_
#if _MSC_VER > 1000
#pragma once
#endif
class CAseDoc;
class CAseView;
class CNodeView;
class CMainFrame : public CFrameWnd
{
protected:
CMainFrame();
DECLARE_DYNCREATE(CMainFrame)
public:
//{{AFX_VIRTUAL(CMainFrame)
public:
virtual BOOL OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext);
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
public:
virtual ~CMainFrame();
CAseView* GetRightPane();
CNodeView *GetLeftPane();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
CStatusBar m_wndStatusBar;
CToolBar m_wndToolBar;
CReBar m_wndReBar;
CDialogBar m_wndDlgBar;
CSplitterWnd m_wndSplitter;
CAseDoc *GetAseDocument();
//{{AFX_MSG(CMainFrame)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnPathingDisplayGoalNode();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
#endif
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