directsound.h
来自「C人工智能游戏开发的一些实例源代码 C Game development in 」· C头文件 代码 · 共 40 行
H
40 行
//----------------------------------------------------------------------------------------------
// Sequential Prediction Demo: The positioning pattern
//
// Author: Fri Mommersteeg
// Date: 10-09-2001
// File: DirectSound.h
//----------------------------------------------------------------------------------------------
#ifndef __DIRECTSOUND_H
#define __DIRECTSOUND_H
//----------------------------------------------------------------------------------------------
// Global type definitions (new version independant names for weird DX identifiers)
//----------------------------------------------------------------------------------------------
typedef LPDIRECTSOUND LPDS;
typedef LPDIRECTSOUNDBUFFER LPDSB;
typedef LPDIRECTSOUNDNOTIFY LPDSN;
typedef DSBUFFERDESC DSBD;
typedef DSBPOSITIONNOTIFY DSBPN;
//----------------------------------------------------------------------------------------------
// External declarations
//----------------------------------------------------------------------------------------------
extern LPDS lpds;
//----------------------------------------------------------------------------------------------
// Exported functions
//----------------------------------------------------------------------------------------------
extern BOOL InitDS(DWORD dwSamplesPerSec = 22050, WORD nChannels = 1, WORD nBitsPerSample = 16);
extern void ShutdownDS();
extern void FillWaveFormat(WAVEFORMATEX * wfx, DWORD dwSamplesPerSec, WORD nChannels, WORD nBitsPerSample);
extern void MatchPrimaryBuffer(WAVEFORMATEX * pwfx);
//----------------------------------------------------------------------------------------------
#endif // __DIRECTSOUND_H
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