gamer.cpp
来自「C人工智能游戏开发的一些实例源代码 C Game development in 」· C++ 代码 · 共 50 行
CPP
50 行
//----------------------------------------------------------------------------------------------
// Sequential Prediction Demo: The positioning pattern
//
// Author: Fri Mommersteeg
// Date: 10-09-2001
// File: Gamer.cpp
//----------------------------------------------------------------------------------------------
//----------------------------------------------------------------------------------------------
// Include files
//----------------------------------------------------------------------------------------------
#include "stdafx.h"
#include "gamer.h"
//----------------------------------------------------------------------------------------------
// HandleUserInput(): forwards commands from the keyboard to the paddle
//----------------------------------------------------------------------------------------------
void CGamer::HandleUserInput() {
if KEY_DOWN(VK_LEFT) {
Left();
}
if KEY_DOWN(VK_RIGHT) {
Right();
}
if KEY_DOWN(VK_UP) {
if (direction==-1) Up(); else Down();
}
if KEY_DOWN(VK_DOWN) {
if (direction==-1) Down(); else Up();
}
if KEY_DOWN(VK_Z) {
Rotate(-(int)NormSpeed(ROTATE_SPEED));
}
if KEY_DOWN(VK_X) {
Rotate((int)NormSpeed(ROTATE_SPEED));
}
}
//----------------------------------------------------------------------------------------------
// Update(): override of CPaddle::Update() to handle user input
//----------------------------------------------------------------------------------------------
void CGamer::Update() {
HandleUserInput();
CPaddle::Update();
}
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