improvedpredictor.h
来自「C人工智能游戏开发的一些实例源代码 C Game development in 」· C头文件 代码 · 共 46 行
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46 行
//----------------------------------------------------------------------------------------------
// Sequential Prediction Demo: The positioning pattern
//
// Author: Fri Mommersteeg
// Date: 10-09-2001
// File: ImprovedPredictor.h
//----------------------------------------------------------------------------------------------
#ifndef __IMPROVEDPREDICTOR_H
#define __IMPROVEDPREDICTOR_H
//----------------------------------------------------------------------------------------------
// Include files
//----------------------------------------------------------------------------------------------
#include "StringMatchPredictor.h"
#include "Array.h"
//----------------------------------------------------------------------------------------------
// CImprovedPredictor: Enhances the standard string-matching predictor by taking all matching
// substrings into account
//
// Note: The Performance Indicator is normalized. This means that when you set up the predictor,
// the fMinPerformance parameter is a chance (between 0 and 1) that indicates the minimum
// desired probability that the prediction is correct.
//----------------------------------------------------------------------------------------------
class CImprovedPredictor : public CStringMatchPredictor {
public:
void Setup(int nWindowSize, int nAlphabetSize, float fMinPerformance);
virtual void Update(int NextElement);
virtual bool GetPrediction(int &Prediction);
protected:
void CalculatePrediction();
protected:
CArray <float> m_Alphabet;
float m_TotalPredictionValue;
float m_HighestPredictionValue;
float m_fMinPerformance;
};
//----------------------------------------------------------------------------------------------
#endif // __IMPROVEDPREDICTOR_H
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