📄 listing1.cpp
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/* Copyright (C) Phil Carlisle, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) Phil Carlisle, 2001"
*/
CreatureMachine::CreatureMachine()
{
// add all variables to the variable list
AddVariable("Health",VAR_INTEGER,&m_Health);
AddVariable("EnemyLocation",VAR_POSITION,&m_Enemy;
// now add conditions (may reference variables)
AddCondition("InRange",LESSTHAN,"EnemyLocation",100);
AddCondition("LowHealth",LESSTHAN,"Health", 50);
// now add all the actions (may be referenced by the // states)
AddAction("IdleAction");
AddAction("FightAction");
AddAction("FleeAction");
// now add all the states
AddState("Idle","IdleAction");
AddState("Fight","FightAction");
AddState("Flee","FleeAction");
// now add all the transitions (may reference states
// and variables)
// transitions syntax : <condition-name> <start state>
// <end state>
AddTransition("In Range","Idle","Fight");
AddTransition("Low Health","Fight","Flee");
};
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