opcode.h
来自「C人工智能游戏开发的一些实例源代码 C Game development in 」· C头文件 代码 · 共 45 行
H
45 行
#ifndef __Opcodes_H__
#define __Opcodes_H__
// This enumeration defines the set of opcodes that the interpreter
// understands. The code generator needs to use this enumeration to generate
// the proper bytecode stream, and the interpreter uses this enumeration to
// actually evaluate the instructions.
enum Opcode {
// Define the four basic math opcodes.
Add_Opcode,
Subtract_Opcode,
Multiply_Opcode,
Divide_Opcode,
// Push & pop add and remove a value from the interpreter's stack.
Push_Opcode,
Pop_Opcode,
// The dupe opcode takes the stack element and pushes a copy of it onto the
// stack.
Dupe_Opcode,
// These two opcodes loads and stores a variable off of the stack. The
// opcode's argument is the offset (in stack words) from the first element
// in the stack where the variable exists.
Load_Opcode,
Store_Opcode,
// Increments the instruction pointer by the opcode's argument (i.e., a
// relative jump).
Jump_Opcode,
// Pops the stack element off and increments the instruction pointer by
// the opcode's argument if the stack element is zero (i.e., performs a
// relative jump on zero).
IfZero_Opcode,
// This simply defines the maximum number of opcodes used.
Num_Opcode
};
#endif // __Opcodes_H__
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