codegen.h
来自「C人工智能游戏开发的一些实例源代码 C Game development in 」· C头文件 代码 · 共 50 行
H
50 行
#ifndef __CodeGen_H__
#define __CodeGen_H__
#include <stdio.h>
#include "Opcode.H"
#include "PTNode.H"
// This is the code generator class. Once the parser has completed building
// the parse tree, it passes the tree into this class to generate the bytecode
// stream. This class simply needs to iterate through the nodes in the parse
// tree and generate all the proper instructions.
class CodeGen {
public:
CodeGen();
~CodeGen();
// This function is the only public API to this class. It expects the root
// of the parse tree that it will generate the bytecode stream from.
void Gen( PTNodePtr node );
protected:
// These series of functions are used internally to generate the proper
// instructions for the various types of parse tree nodes. These functions
// help break up the code generation logic.
void GenAdd( AddNodePtr add );
void GenSubtract( SubtractNodePtr subtract );
void GenMultiply( MultiplyNodePtr multiply );
void GenDivide( DivideNodePtr divide );
void GenConstant( ConstantNodePtr constant );
void GenStatement( StatementNodePtr stmt );
void GenBlock( BlockNodePtr block );
// These two functions handle writing opcodes and an opcodes argument to the
// bytecode stream.
void WriteOpcode( Opcode op );
void WriteArg( int arg );
private:
// This file handle points to the bytecode stream that the code generator is
// building.
FILE *out;
};
#endif // __CodeGen_H__
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