scc.h
来自「C人工智能游戏开发的一些实例源代码 C Game development in 」· C头文件 代码 · 共 17 行
H
17 行
#ifndef __SCC_H__
#define __SCC_H__
// Every rule in Bison have an associated type or "lvalue". Bison expects a
// program to override the 'YYSTYPE' macro with the type name. Here, we
// define all rules in Bison are a PTNode smart pointer.
#define YYSTYPE PTNodePtr
// Extern a few functions that are needed by Flex & Bison to communicate to
// each other.
extern int yyerror( char *err );
extern int yylex();
extern int yyparse();
#endif // __SCC_H__
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