📄 scc-parser.y
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%{
// This file contains all of the rules for GNU Bison. This grammar defines a
// very simple language that can only understand the very basic match
// instructions. Nevertheless, this still shows the basics of code generation.
#include "SCC.H"
#include "PTNode.H"
#include "CodeGen.H"
%}
// These two lines defines the order of precidence for the operators. The
// first line has the lowest precidence and the last line has the highest.
// Operators on the same line have the same precidence, and these operators
// associate to the left. For example, the following expressions are
// equivalent:
//
// 2 + 3 + 5 + 7
// ( (2 + 3) + 5) + 7
//
// This defines the operator precidence as you would expect.
%left '+' '-'
%left '*' '/'
// Define the set of tokens that the lexer will give the parser. Currently,
// the only token that the parser understands is a number. A more robust
// compiler would understand identifiers, keywords, and other tokens.
%token NUMBER
%%
// This rule is where Bison starts (since this is the first rule), and it
// defines what a valid source file. For this sample, a source file is simply
// a list of statements.
file : stmtList
{
// This block of code will be executed once the statement list is
// "reduced" or completely matched. Since this is the first rule
// that Bison started with, parsing of the source script has been
// completed. We dump the parse tree that was built up, and then
// run the code generator over this parse tree.
// Note that the $1, $2, etc match the "return results" of the of
// the rule's arguments (e.g., the right side of the colon). $1 in
// this rule's case is the result of 'stmtList'. Rules can set
// their return values by setting $$.
$1->Dump();
CodeGen cg;
cg.Gen( $1 );
}
;
// This rule defines a list of one or more statements. Notice how this rule
// refers to itself recusively. The second part of this rule (just the single
// 'stmt') will always be matched first. This little bit of code handles
// creating a block parse tree node that will contain the entire list of
// statements. If there are any additional statements, they will be matched
// by the first part of this rule (notice how its code adds the new statement
// to the end of block node).
stmtList : stmtList stmt { $$ = $1; $$->Add( $2 ); }
| stmt { $$ = new BlockNode( $1 ); }
;
// This rule defines what a statement is. For this sample, a statement is
// simply an expression that is terminated by a semi-colon. In a more complex
// language, other statements would be if statements, while loops, for loops,
// etc.
stmt : expr ';' { $$ = new StatementNode( $1 ); }
;
// This rule defines what an expression. An expression can be a single number
// (the last rule), or it can be any list basic math instructions. Each of
// these rules handles creating the proper parse tree node with the operands.
expr : expr '+' expr { $$ = new AddNode( $1, $3 ); }
| expr '-' expr { $$ = new SubtractNode( $1, $3 ); }
| expr '*' expr { $$ = new MultiplyNode( $1, $3 ); }
| expr '/' expr { $$ = new DivideNode( $1, $3 ); }
| '(' expr ')' { $$ = $2; }
| NUMBER { $$ = $1; }
;
%%
// This function is required to be defined by Bison. It is called whenever
// any kind of error is raised while parsing the input stream.
int yyerror( char *err )
{
puts( err );
return 0;
}
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