📄 statemch.cpp
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/* Copyright (C) Steve Rabin, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) Steve Rabin, 2001"
*/
#include "statemch.h"
StateMachine::StateMachine( void )
{
m_currentState = 0;
m_stateChange = false;
m_nextState = false;
}
void StateMachine::Initialize( void )
{
Process( EVENT_Enter );
}
void StateMachine::Update( void )
{
Process( EVENT_Update );
}
void StateMachine::Process( StateMachineEvent event )
{
States( event, m_currentState );
// Check for a state change
int safetyCount = 10;
while( m_stateChange && (--safetyCount >= 0) )
{
assert( safetyCount > 0 && "StateMachine::Process - States are flip-flopping in an infinite loop." );
m_stateChange = false;
// Let the last state clean-up
States( EVENT_Exit, m_currentState );
// Set the new state
m_currentState = m_nextState;
// Let the new state initialize
States( EVENT_Enter, m_currentState );
}
}
void StateMachine::SetState( unsigned int newState )
{
m_stateChange = true;
m_nextState = newState;
}
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