debuglog.h
来自「C人工智能游戏开发的一些实例源代码 C Game development in 」· C头文件 代码 · 共 55 行
H
55 行
/* Copyright (C) Steve Rabin, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) Steve Rabin, 2001"
*/
#ifndef __DEBUGLOG_H__
#define __DEBUGLOG_H__
#include "statemch.h"
#include "global.h"
#include "singleton.h"
#include <list>
class LogEntry
{
public:
LogEntry( void );
~LogEntry( void ) {}
objectID m_owner;
bool m_handled;
float m_timestamp;
char m_statename[64];
char m_eventmsgname[64];
//msg only info
objectID m_receiver;
objectID m_sender;
};
class DebugLog : public Singleton <DebugLog>
{
public:
DebugLog( void );
~DebugLog( void );
void LogStateMachineEvent( objectID id, MSG_Object * msg, char* statename, char* eventmsgname, bool handled );
private:
std::list<LogEntry*> m_log;
};
#endif // __DEBUGLOG_H__
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?