📄 time.cpp
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/* Copyright (C) Steve Rabin, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) Steve Rabin, 2001"
*/
#include "time.h"
#include <windows.h>
#include <assert.h>
#define INITIAL_GAME_SPEED 1.0f
#define MIN_GAME_SPEED 0.001f
#define MAX_GAME_SPEED 100.0f
Time::Time( void )
{
m_CurrentTime = 0.0f;
m_TimeLastTick = 0.001f;
m_GameSpeed = INITIAL_GAME_SPEED;
m_StartTime = ( GetExactTimeInMilliseconds() * INITIAL_GAME_SPEED ) / 1000.0f;
}
void Time::MarkTimeThisTick( void )
{
float newTime = ( ( GetExactTimeInMilliseconds() * m_GameSpeed ) / 1000.0f ) - m_StartTime;
m_TimeLastTick = newTime - m_CurrentTime;
m_CurrentTime = newTime;
if( m_TimeLastTick <= 0.0f ) {
m_TimeLastTick = 0.001f;
}
}
void Time::SetGameSpeed( float value )
{
assert( value >= MIN_GAME_SPEED && value <= MAX_GAME_SPEED && "Time::SetGameSpeed - out of range" );
m_GameSpeed = value;
if( m_GameSpeed < MIN_GAME_SPEED ) {
m_GameSpeed = MIN_GAME_SPEED;
}
else if ( m_GameSpeed > MAX_GAME_SPEED ) {
m_GameSpeed = MIN_GAME_SPEED;
}
}
unsigned int Time::GetExactTimeInMilliseconds( void )
{
return( timeGetTime() );
}
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