📄 singleton.h
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/* Copyright (C) Steve Rabin, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) Steve Rabin, 2001"
*/
#ifndef __SINGLETON_H__
#define __SINGLETON_H__
#include <assert.h>
//Singleton class as authored by Scott Bilas in the book Game Programming Gems
#define NULL 0
template <typename T>
class Singleton
{
public:
Singleton( void )
{
assert( ms_Singleton == NULL );
int offset = (int)(T*)1 - (int)(Singleton <T> *)(T*)1;
ms_Singleton = (T*)((int)this + offset);
}
~Singleton( void ) { assert( ms_Singleton != NULL ); ms_Singleton = NULL; }
static T& GetSingleton ( void ) { assert( ms_Singleton != NULL ); return ( *ms_Singleton ); }
static T* GetSingletonPtr ( void ) { return ( ms_Singleton ); }
static bool DoesSingletonExist( void ) { return ( ms_Singleton != NULL ); }
private:
static T* ms_Singleton;
//SET_NO_COPYING( Singleton <T> );
};
template <typename T> T* Singleton <T>::ms_Singleton = NULL;
#endif // __SINGLETON_H__
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