debuglog.cpp

来自「C人工智能游戏开发的一些实例源代码 C Game development in 」· C++ 代码 · 共 65 行

CPP
65
字号
/* Copyright (C) Steve Rabin, 2001. 
 * All rights reserved worldwide.
 *
 * This software is provided "as is" without express or implied
 * warranties. You may freely copy and compile this source into
 * applications you distribute provided that the copyright text
 * below is included in the resulting source code, for example:
 * "Portions Copyright (C) Steve Rabin, 2001"
 */

#include "debuglog.h"
#include "time.h"


#define MAX_DEBUG_LOG_SIZE 100


LogEntry::LogEntry( void )
{
	m_owner = INVALID_OBJECT_ID;
	m_handled = false;

	m_timestamp = -1.0f;
	strcpy( m_statename, "" );
	strcpy( m_eventmsgname, "" );
	m_receiver = INVALID_OBJECT_ID;
	m_sender = INVALID_OBJECT_ID;
	
}


DebugLog::DebugLog( void )
{

}


DebugLog::~DebugLog( void )
{

}


void DebugLog::LogStateMachineEvent( objectID id, MSG_Object * msg, char* statename, char* eventmsgname, bool handled )
{
	LogEntry * entry = new LogEntry();

	entry->m_owner = id;
	entry->m_handled = handled;
	entry->m_timestamp = g_time.GetCurTime();
	strcpy( entry->m_statename, statename );
	strcpy( entry->m_eventmsgname, eventmsgname );

	if( msg ) {
		entry->m_receiver = msg->GetReceiver();
		entry->m_sender = msg->GetSender();
	}

	m_log.push_back( entry );
	if( m_log.size() > MAX_DEBUG_LOG_SIZE ) {
		delete( m_log.front() );
		m_log.erase( m_log.begin() );
	}
}

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