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📄 database.h

📁 C人工智能游戏开发的一些实例源代码 C Game development in artificial intelligence source code of some examples
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/* Copyright (C) Steve Rabin, 2001. 
 * All rights reserved worldwide.
 *
 * This software is provided "as is" without express or implied
 * warranties. You may freely copy and compile this source into
 * applications you distribute provided that the copyright text
 * below is included in the resulting source code, for example:
 * "Portions Copyright (C) Steve Rabin, 2001"
 */

#ifndef __DATABASE_H__
#define __DATABASE_H__

#include <vector>
#include "global.h"
#include "singleton.h"

class GameObject;

typedef std::vector<GameObject*> dbContainer;


class Database : public Singleton <Database>
{
public:

	Database( void );
	~Database( void );

	void Store( GameObject & object );
	void Remove( objectID id );
	GameObject* Find( objectID id );

	objectID GetNewObjectID( void );

private:

	objectID nextFreeID;

	//Make this a more efficient data structure (like a hash table)
	dbContainer database;

};


#endif	// __DATABASE_H__

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