📄 database.h
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/* Copyright (C) Steve Rabin, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) Steve Rabin, 2001"
*/
#ifndef __DATABASE_H__
#define __DATABASE_H__
#include <vector>
#include "global.h"
#include "singleton.h"
class GameObject;
typedef std::vector<GameObject*> dbContainer;
class Database : public Singleton <Database>
{
public:
Database( void );
~Database( void );
void Store( GameObject & object );
void Remove( objectID id );
GameObject* Find( objectID id );
objectID GetNewObjectID( void );
private:
objectID nextFreeID;
//Make this a more efficient data structure (like a hash table)
dbContainer database;
};
#endif // __DATABASE_H__
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