📄 main.cpp
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/* Copyright (C) Steve Rabin, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) Steve Rabin, 2001"
*/
#include "time.h"
#include "robot.h"
#include "database.h"
#include "msgroute.h"
#include "debuglog.h"
#include "stdafx.h"
//---------------------------------------------------------------------------
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
//Create Singletons
Time* master_time = new Time();
Database* master_database = new Database();
MsgRoute* master_msgroute = new MsgRoute();
DebugLog* master_debuglog = new DebugLog();
//Create game object
GameObject myGameObject( g_database.GetNewObjectID() );
g_database.Store( myGameObject );
//Give the game object a state machine
myGameObject.SetStateMachine( new Robot( &myGameObject ) );
myGameObject.GetStateMachine()->Initialize();
// Game Loop
while(1)
{
g_time.MarkTimeThisTick();
myGameObject.GetStateMachine()->Update();
g_msgroute.DeliverDelayedMessages();
}
delete( master_time );
delete( master_database );
delete( master_msgroute );
delete( master_debuglog );
return(0);
}
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