📄 gameobject.h
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/* Copyright (C) Steve Rabin, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) Steve Rabin, 2001"
*/
#ifndef __GAMEOBJECT_H__
#define __GAMEOBJECT_H__
#include "global.h"
class StateMachine;
class GameObject
{
public:
GameObject( objectID id );
~GameObject( void );
objectID GetID( void ) { return( m_ID ); }
StateMachine* GetStateMachine( void ) { return( m_StateMachine ); }
void SetStateMachine( StateMachine * mch ) { m_StateMachine = mch; }
private:
objectID m_ID;
StateMachine* m_StateMachine;
};
#endif // __GAMEOBJECT_H__
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