📄 msg.h
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/* Copyright (C) Steve Rabin, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) Steve Rabin, 2001"
*/
#ifndef __MSG_H__
#define __MSG_H__
#include "global.h"
//Add new messages here
typedef enum { MSG_NULL,
MSG_Randomize,
MSG_Timeout,
MSG_ChangeState
} MSG_Name;
class MSG_Object
{
public:
MSG_Object( void );
MSG_Object( float deliveryTime, MSG_Name name, objectID sender, objectID receiver, int state = -1 );
~MSG_Object( void ) {}
MSG_Name GetMsgName( void ) { return( m_Name ); }
void SetMsgName( MSG_Name name ) { m_Name = name; }
objectID GetSender( void ) { return( m_Sender ); }
void SetSender( objectID sender ) { m_Sender = sender; }
objectID GetReceiver( void ) { return( m_Receiver ); }
void SetReceiver( objectID receiver ) { m_Receiver = receiver; }
int GetMsgState( void ) { return( m_State ); }
void SetMsgState( int state ) { m_State = state; }
float GetDeliveryTime( void ) { return( m_DeliveryTime ); }
void SetDeliveryTime( float time ) { m_DeliveryTime = time; }
bool IsDelivered( void ) { return( m_Delivered ); }
void SetDelivered( bool value ) { m_Delivered = value; }
private:
MSG_Name m_Name; //Message name
objectID m_Sender; //Object that sent the message
objectID m_Receiver; //Object that will get the message
int m_State; //State in which the receiver is allowed get the message (-1 means any state)
float m_DeliveryTime; //Time at which to send the message
bool m_Delivered; //Whether the message has been delivered
};
#endif // __MSG_H__
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