📄 time.h
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/* Copyright (C) Steve Rabin, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) Steve Rabin, 2001"
*/
#ifndef __TIME_H__
#define __TIME_H__
#include "singleton.h"
class Time : public Singleton <Time>
{
public:
Time( void );
~Time( void ) {}
void MarkTimeThisTick( void );
float GetElapsedTime( void ) { return( m_TimeLastTick ); }
float GetCurTime( void ) { return( m_CurrentTime ); }
void SetGameSpeed( float value );
float GetGameSpeed( void ) { return( m_GameSpeed ); }
private:
float m_StartTime;
float m_CurrentTime;
float m_TimeLastTick;
float m_GameSpeed;
unsigned int GetExactTimeInMilliseconds( void );
};
#endif // __TIME_H__
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