📄 chased.cpp
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#include "character.h"
#include "Chased.h"
#include "gametime.h"
#include "util.h"
Chased::Chased()
{
m_name = "Chased";
m_owner = NULL;
}
void Chased::init ( IEOwner * owner )
{
m_owner = dynamic_cast<Character *> (owner);
}
bool Chased::update ()
{
return m_owner->beingChased();
}
IEOwner * Chased::getOwner ()
{
return m_owner;
}
const char * Chased::getName()
{
return m_name.c_str();
}
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