listing1.cpp
来自「C人工智能游戏开发的一些实例源代码 C Game development in 」· C++ 代码 · 共 26 行
CPP
26 行
/* Copyright (C) William van der Sterren, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) William van der Sterren, 2001"
*/
// To construct a path according to our pullback requirements,
// the maneuver can use a cost function to evaluate the next
// node on the path such as:
float CostsForNextNode(node next, const vector<node>& pathsegment) const
{
float traveltimecosts, lackofcovercosts, nobypasscosts, unsafecosts;
traveltimecosts = TravelTime(pathsegment.back(), next);
lackofcovercosts = NumberOfNodesAbleToFireAtNode(pathsegment, next);
nobypasscosts = LackOfByPassAtNodeToNode(pathsegment.back(), next);
unsafecosts = TacticallyBadPosition(next);
return kDuration * traveltimecosts + kCover * lackofcovercosts
+ kAmpleSpace * nobypasscosts + kSafe * unsafecosts;
}
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