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📄 pageserno.cpp

📁 随手写的小游戏
💻 CPP
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// PageSerNo.cpp : implementation file
//

#include "stdafx.h"
#include "MyGame.h"
#include "PageSerNo.h"

#include "MyGameDoc.h"
#include "MyGameView.h"
#include "GameSetup.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CPageSerNo property page

IMPLEMENT_DYNCREATE(CPageSerNo, CPropertyPageEx)

CPageSerNo::CPageSerNo() : CPropertyPageEx(CPageSerNo::IDD)
{
	//{{AFX_DATA_INIT(CPageSerNo)
	//}}AFX_DATA_INIT
}

CPageSerNo::~CPageSerNo()
{
}

void CPageSerNo::DoDataExchange(CDataExchange* pDX)
{
	CPropertyPageEx::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CPageSerNo)
	DDX_Control(pDX, IDC_EDIT3, m_wndHeightEdit);
	DDX_Control(pDX, IDC_EDIT1, m_wndWidthEdit);
	DDX_Control(pDX, IDC_SLIDER2, m_wndHeight);
	DDX_Control(pDX, IDC_SLIDER1, m_wndWidth);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CPageSerNo, CPropertyPageEx)
	//{{AFX_MSG_MAP(CPageSerNo)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CPageSerNo message handlers

void CPageSerNo::OnOK() 
{
	// TODO: Add your specialized code here and/or call the base class
	
	CMyGameView   *pParentWnd = (CMyGameView   *)( ((CGameSetup *)GetParent())->m_pParentWnd);

	pParentWnd->m_iColumnCount = m_wndWidth.GetPos();
	pParentWnd->m_iRowCount    = m_wndHeight.GetPos();
	pParentWnd->m_iGameType    = GAME_NUMBER_STRING;
	CPropertyPageEx::OnOK();
}

BOOL CPageSerNo::OnInitDialog() 
{
	CPropertyPageEx::OnInitDialog();

	// 
	CMyGameView   *pParentWnd = (CMyGameView   *)( ((CGameSetup *)GetParent())->m_pParentWnd);
	m_iBoxWidth = pParentWnd->m_iColumnCount;
	m_iBoxHeight = pParentWnd->m_iRowCount;
	m_wndWidth.SetRange(3,10);
	m_wndHeight.SetRange(3,10);
//	m_wndWidth.SetBuddy(&m_wndWidthEdit);
//	m_wndHeight.SetBuddy(&m_wndHeightEdit);
	m_wndWidth.SetPos(m_iBoxWidth);
	m_wndHeight.SetPos(m_iBoxHeight);

	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

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