📄 mygame.odl
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// MyGame.odl : type library source for MyGame.exe
// This file will be processed by the MIDL compiler to produce the
// type library (MyGame.tlb).
[ uuid(E82455AB-788B-4231-8556-B55D614FDEE2), version(1.0) ]
library MyGame
{
importlib("stdole32.tlb");
importlib("stdole2.tlb");
// Primary dispatch interface for CMyGameDoc
[ uuid(A18A5B0F-5123-4F98-9DE2-94058EC209C1) ]
dispinterface IMyGame
{
properties:
// NOTE - ClassWizard will maintain property information here.
// Use extreme caution when editing this section.
//{{AFX_ODL_PROP(CMyGameDoc)
//}}AFX_ODL_PROP
methods:
// NOTE - ClassWizard will maintain method information here.
// Use extreme caution when editing this section.
//{{AFX_ODL_METHOD(CMyGameDoc)
//}}AFX_ODL_METHOD
};
// Class information for CMyGameDoc
[ uuid(974146E1-C4C0-419B-BF77-397E4016E93E) ]
coclass Document
{
[default] dispinterface IMyGame;
};
//{{AFX_APPEND_ODL}}
//}}AFX_APPEND_ODL}}
};
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