📄 gamesetup.h
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#if !defined(AFX_GAMESETUP_H__06C08B43_2294_4BD8_BADA_D9BE495DFCE4__INCLUDED_)
#define AFX_GAMESETUP_H__06C08B43_2294_4BD8_BADA_D9BE495DFCE4__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GameSetup.h : header file
//
#include "PageSerNo.h"
#include "PageHitIt.h"
/////////////////////////////////////////////////////////////////////////////
// CGameSetup
class CGameSetup : public CPropertySheet
{
DECLARE_DYNAMIC(CGameSetup)
// Construction
public:
CGameSetup(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
CGameSetup(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
// Attributes
public:
CPageSerNo m_PageSerialNo;
CPageHitIt m_PageHitIt;
CWnd *m_pParentWnd;
// Operations
public:
BOOL Create(CWnd *pParent);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGameSetup)
public:
// virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL);
//}}AFX_VIRTUAL
// Implementation
public:
void AddPages();
virtual ~CGameSetup();
// Generated message map functions
protected:
//{{AFX_MSG(CGameSetup)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAMESETUP_H__06C08B43_2294_4BD8_BADA_D9BE495DFCE4__INCLUDED_)
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