⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 map.java

📁 JAVAME Core technology and best practices_mingjava.rar
💻 JAVA
📖 第 1 页 / 共 3 页
字号:
        backMap[11][10] = FRAISE_XZ;
        backMap[13][5] = BONUS_SHOE; //1
        backMap[15][4] = BONUS_SHOE; //2
        backMap[17][5] = BONUS_SHOE; //3
        backMap[19][11] = FRAISE_XZ;
        backMap[19][10] = FRAISE_XZ;
        backMap[21][11] = FRAISE_LJT;
        backMap[22][11] = FRAISE_DB;
        backMap[23][11] = FRAISE_LJT;
        backMap[24][11] = FRAISE_DB;
        backMap[25][11] = FRAISE_LJT;
        backMap[22][4] = BONUS_BANANA; //4
        backMap[24][4] = BONUS_BANANA; //5
        backMap[27][11] = FRAISE_XZ;
        backMap[27][10] = FRAISE_XZ;
        backMap[29][6] = BONUS_SHOE;
        backMap[31][5] = TOOL_MOTOHAT;
        backMap[33][6] = BONUS_SHOE;
        backMap[35][11] = FRAISE_XZ;
        backMap[35][10] = FRAISE_XZ;
        backMap[37][11] = FRAISE_LJT;
        backMap[38][11] = FRAISE_DB;
        backMap[39][11] = FRAISE_LJT;
        backMap[40][11] = FRAISE_DB;
        backMap[41][11] = FRAISE_LJT;
        backMap[37][5] = BONUS_GLOVE; //6
        backMap[39][4] = BONUS_GLOVE; //7
        backMap[41][5] = BONUS_GLOVE; //8
        backMap[43][11] = FRAISE_XZ;
        backMap[43][10] = FRAISE_XZ;
        backMap[46][4] = BONUS_KEY; //9
        backMap[47][4] = BONUS_KEY; //9
        backMap[48][4] = BONUS_KEY; //10
        backMap[51][11] = FRAISE_XZ;
        backMap[51][10] = FRAISE_XZ;
        backMap[61][11] = FRAISE_GGP;
        backMap[75][11] = FRAISE_XZ;
        backMap[75][10] = FRAISE_XZ;
        backMap[78][10] = BONUS_SHOE; //11
        backMap[80][10] = BONUS_SHOE; //12
        backMap[82][10] = BONUS_SHOE; //13
        backMap[85][11] = FRAISE_XZ;
        backMap[85][10] = FRAISE_XZ;
        backMap[94][11] = ENEMY_PANDA;
        backMap[90][11] = FRAISE_XZ;
        backMap[91][11] = FRAISE_XZ;
        backMap[93][10] = BONUS_GLOVE; //14
        backMap[94][10] = TOOL_MOTOHAT;
        backMap[95][10] = BONUS_GLOVE; //15
        backMap[97][11] = FRAISE_XZ;
        backMap[98][11] = FRAISE_XZ;
        backMap[100][11] = ENEMY_PIG;
        backMap[102][7] = BONUS_BANANA; //17
        backMap[106][6] = TOOL_BAT;
        backMap[110][11] = ENEMY_FROG;
        backMap[112][10] = BONUS_BANANA; //19
        backMap[112][9] = BONUS_BANANA; //20
        backMap[112][8] = BONUS_BANANA; //21

        break;
      case 2: //忍者(总第十五局)
        mapWidth = 120;
        mapHeight = 13;
        backMap = new byte[mapWidth][mapHeight];
        for (int i = 0; i < mapWidth; i++) {
          for (int j = 0; j < mapHeight; j++) {
            backMap[i][j] = 0;
          }
        }
        backMap[11][8] = BONUS_GLOVE; //1
        backMap[12][7] = BONUS_GLOVE;
        backMap[13][6] = BONUS_GLOVE;
        backMap[14][6] = BONUS_GLOVE; //2
        backMap[15][11] = FRAISE_XZ;
        backMap[16][11] = FRAISE_XZ;
        backMap[17][11] = FRAISE_XZ;
        backMap[19][11] = FRAISE_LJT;
        backMap[19][6] = BONUS_BANANA; //3
        backMap[20][6] = BONUS_BANANA; //4
        backMap[21][11] = FRAISE_XZ;
        backMap[22][11] = FRAISE_XZ;
        backMap[23][11] = FRAISE_XZ;
        backMap[25][11] = FRAISE_LT;
        backMap[27][11] = FRAISE_XZ;
        backMap[28][11] = FRAISE_XZ;
        backMap[29][11] = FRAISE_XZ;
        backMap[31][11] = FRAISE_LJT;
        backMap[30][7] = BONUS_SHOE; //5
        backMap[31][7] = BONUS_SHOE; //6
        backMap[33][11] = FRAISE_XZ;
        backMap[34][11] = FRAISE_XZ;
        backMap[35][11] = FRAISE_XZ;
        backMap[41][8] = BONUS_BALLOON; //7
        backMap[42][7] = BONUS_BALLOON; //8
        backMap[45][11] = FRAISE_XSD;
        backMap[47][6] = BONUS_BALLOON; //9
        backMap[52][6] = BONUS_BALLOON; //10
        backMap[54][11] = FRAISE_LJT;
        backMap[55][11] = FRAISE_LJT;
        backMap[66][11] = FRAISE_GGP;
        backMap[68][10] = BONUS_SHOE; //11
        backMap[70][10] = BONUS_SHOE; //12
        backMap[75][8] = TOOL_MOTOHAT;
        backMap[88][11] = ENEMY_PIG;
        backMap[90][10] = BONUS_BANANA; //15
        backMap[90][9] = BONUS_BANANA; //16
        backMap[89][8] = BONUS_BANANA; //17
        backMap[94][11] = FRAISE_LG;
        backMap[95][8] = BONUS_KEY; //18
        backMap[96][6] = BONUS_KEY; //19
        backMap[97][7] = BONUS_KEY; //20
        backMap[100][11] = FRAISE_XZ;
        backMap[100][10] = FRAISE_XZ;
        backMap[101][11] = FRAISE_XZ;
        backMap[101][10] = FRAISE_XZ;
        backMap[101][9] = FRAISE_XZ;
        backMap[106][4] = BONUS_GLOVE; //21
        backMap[105][4] = BONUS_GLOVE; //22
        backMap[107][5] = BONUS_GLOVE; //23
        backMap[114][9] = BONUS_MONEY; //24
        backMap[115][8] = BONUS_MONEY; //25
        backMap[116][7] = BONUS_MONEY;
        backMap[117][8] = BONUS_MONEY; //26
        break;
      }
      break;
    case 5:
      switch (Game) {
      case 0: //男孩(总第十六关)
        mapWidth = 130;
        mapHeight = 13;
        backMap = new byte[mapWidth][mapHeight];
        for (int i = 0; i < mapWidth; i++) {
          for (int j = 0; j < mapHeight; j++) {
            backMap[i][j] = 0;
          }
        }
        backMap[10][8] = BONUS_SHOE; //
        backMap[11][11] = FRAISE_XZ;
        backMap[12][11] = FRAISE_LJT;
        backMap[18][7] = BONUS_BANANA; //
        backMap[18][11] = FRAISE_XZ;
        backMap[20][11] = FRAISE_XSD;
        backMap[26][11] = FRAISE_XZ;
        backMap[24][7] = BONUS_GLOVE; //
        backMap[27][11] = FRAISE_LJT;
        backMap[27][5] = BONUS_MONEY; //

        backMap[37][11] = FRAISE_LG;
        backMap[39][4] = TOOL_MOTOHAT;

        backMap[47][11] = ENEMY_PIG;
        backMap[48][11] = FRAISE_XZ;
        backMap[49][8] = BONUS_BALLOON; //

        backMap[57][11] = FRAISE_XZ;
        backMap[57][10] = FRAISE_DB;
        backMap[57][7] = BONUS_KEY; //

        backMap[67][11] = FRAISE_LG;
        backMap[67][8] = BONUS_BALLOON; //
        backMap[68][8] = BONUS_BALLOON; //
        backMap[69][11] = FRAISE_XZ;
        backMap[70][11] = FRAISE_XZ;
        backMap[70][10] = FRAISE_LJT;
        backMap[71][11] = FRAISE_LG;
        backMap[73][11] = FRAISE_LG;
        backMap[74][4] = BONUS_MONEY; //
        backMap[75][5] = BONUS_MONEY; //
        backMap[76][6] = BONUS_MONEY; //

        backMap[121][11] = ENEMY_PANDA;
        backMap[86][8] = BONUS_KEY; //
        backMap[87][7] = BONUS_KEY; //
        backMap[88][7] = BONUS_KEY; //
        backMap[89][8] = BONUS_KEY; //

        backMap[95][11] = FRAISE_LT;

        backMap[103][11] = FRAISE_XZ;
        backMap[103][10] = FRAISE_XZ;
        backMap[103][7] = BONUS_SHOE; //
        backMap[105][11] = FRAISE_XZ;
        backMap[105][10] = FRAISE_XZ;
        backMap[106][7] = BONUS_SHOE; //

        backMap[109][11] = FRAISE_XZ;
        backMap[109][10] = FRAISE_LJT;
        backMap[109][6] = BONUS_GLOVE; //
        backMap[110][11] = FRAISE_XZ;
        backMap[110][10] = FRAISE_LJT;
        backMap[111][6] = BONUS_GLOVE; //
        backMap[112][7] = BONUS_GLOVE; //
        backMap[113][8] = BONUS_GLOVE; //
        break;
      case 1: //女孩(总第十七关)
        mapWidth = 130;
        mapHeight = 13;
        backMap = new byte[mapWidth][mapHeight];
        for (int i = 0; i < mapWidth; i++) {
          for (int j = 0; j < mapHeight; j++) {
            backMap[i][j] = 0;
          }
        }
        backMap[15][8] = BONUS_KEY;
        backMap[21][11] = FRAISE_XZ;
        backMap[22][11] = FRAISE_XZ;
        backMap[23][11] = FRAISE_DB;
        backMap[24][11] = FRAISE_DB;
        backMap[25][11] = FRAISE_LJT;
        backMap[21][6] = BONUS_KEY;

        backMap[25][6] = BONUS_BANANA;
        backMap[26][5] = BONUS_BANANA;
        backMap[27][6] = BONUS_BANANA;
        backMap[28][6] = BONUS_BANANA;

        backMap[38][11] = FRAISE_LG;
        backMap[40][11] = FRAISE_LG;
        backMap[36][8] = BONUS_SHOE;
        backMap[38][7] = BONUS_SHOE;
        backMap[40][7] = BONUS_SHOE;
        backMap[42][7] = BONUS_SHOE;

        backMap[51][11] = FRAISE_XZ;
        backMap[52][11] = FRAISE_LJT;
        backMap[55][6] = BONUS_BALLOON;
        backMap[56][7] = BONUS_BALLOON;
        backMap[57][8] = BONUS_BALLOON;
        backMap[57][9] = BONUS_BALLOON;

        backMap[64][8] = BONUS_BALLOON;
        backMap[70][11] = FRAISE_LG;
        backMap[72][11] = FRAISE_LG;
        backMap[74][11] = FRAISE_LG;
        backMap[70][8] = BONUS_SHOE;
        backMap[73][6] = BONUS_SHOE;
        backMap[75][7] = BONUS_SHOE;

        backMap[80][11] = FRAISE_XZ;
        backMap[81][11] = FRAISE_XZ;
        backMap[82][11] = FRAISE_XZ;
        backMap[80][8] = BONUS_MONEY;
        backMap[82][5] = BONUS_MONEY;
        backMap[83][6] = BONUS_MONEY;
        backMap[84][7] = BONUS_MONEY;

        backMap[90][11] = FRAISE_LJT;
        backMap[91][11] = FRAISE_LJT;
        backMap[92][11] = FRAISE_LJT;

        backMap[106][11] = FRAISE_LG;
        backMap[108][11] = FRAISE_DB;
        backMap[109][11] = FRAISE_DB;
        backMap[107][7] = BONUS_KEY;
        backMap[109][6] = BONUS_KEY;

        backMap[119][11] = FRAISE_XZ;
        backMap[120][11] = FRAISE_XZ;
        backMap[121][11] = FRAISE_XZ;
        backMap[120][10] = FRAISE_XZ;
        backMap[121][10] = FRAISE_XZ;
        backMap[121][9] = FRAISE_XZ;
        backMap[125][5] = BONUS_MONEY;
        backMap[123][3] = BONUS_MONEY;
        break;
      case 2: //忍者(总第十八关)
        mapWidth = 180;
        mapHeight = 13;
        backMap = new byte[mapWidth][mapHeight];
        for (int i = 0; i < mapWidth; i++) {
          for (int j = 0; j < mapHeight; j++) {
            backMap[i][j] = 0;
          }
        }
        backMap[10][11] = FRAISE_XSD;
        backMap[19][11] = FRAISE_LG;
        backMap[21][11] = FRAISE_LJT;
        backMap[22][11] = FRAISE_LJT;
        backMap[21][6] = BONUS_BANANA; //
        backMap[22][5] = BONUS_BANANA; //
        backMap[23][6] = BONUS_BANANA; //
        backMap[24][7] = BONUS_BANANA; //

        backMap[34][11] = FRAISE_DB;
        backMap[35][11] = FRAISE_XZ;
        backMap[36][11] = FRAISE_XZ;
        backMap[35][5] = BONUS_KEY; //
        backMap[36][5] = BONUS_KEY; //
        backMap[37][6] = BONUS_KEY; //

        backMap[45][11] = FRAISE_GGP;
        backMap[47][10] = BONUS_SHOE; //
        backMap[49][10] = BONUS_SHOE; //

        backMap[56][11] = ENEMY_PIG;
        backMap[57][11] = FRAISE_XZ;
        backMap[59][9] = TOOL_MOTOHAT;

        backMap[70][11] = FRAISE_XZ;
        backMap[70][10] = FRAISE_XZ;
        backMap[72][11] = FRAISE_XZ;
        backMap[72][10] = FRAISE_XZ;
        backMap[70][6] = BONUS_BALLOON; //
        backMap[71][5] = BONUS_BALLOON; //
        backMap[72][5] = BONUS_BALLOON; //
        backMap[72][6] = BONUS_BALLOON; //

        backMap[80][11] = FRAISE_XZ;
        backMap[81][11] = FRAISE_XZ;
        backMap[90][11] = FRAISE_LG;
        backMap[90][5] = BONUS_KEY; //
        backMap[91][5] = BONUS_KEY; //
        backMap[121][11] = ENEMY_PANDA;
        backMap[102][11] = FRAISE_LG;
        backMap[108][7] = BONUS_KEY; //
        backMap[110][11] = FRAISE_LJT;
        backMap[111][11] = FRAISE_LJT;

        backMap[120][11] = FRAISE_KXT;
        backMap[126][11] = FRAISE_KXT;
        backMap[132][11] = FRAISE_KXT;
        backMap[120][6] = BONUS_GLOVE; //
        backMap[123][8] = BONUS_SHOE; //
        backMap[126][6] = BONUS_GLOVE; //
        backMap[129][8] = BONUS_SHOE; //
        backMap[132][6] = BONUS_GLOVE; //20

        backMap[145][11] = FRAISE_XZ;
        backMap[146][11] = FRAISE_XZ;
        backMap[147][10] = FRAISE_XZ;
        backMap[148][10] = FRAISE_XZ;
        backMap[147][5] = BONUS_MONEY; //
        backMap[148][5] = BONUS_MONEY; //
        backMap[149][11] = FRAISE_XZ;
        backMap[150][11] = FRAISE_XZ;
        backMap[151][10] = FRAISE_XZ;
        backMap[152][10] = FRAISE_XZ;
        backMap[151][6] = BONUS_MONEY; //
        backMap[152][6] = BONUS_MONEY; //
        backMap[153][11] = FRAISE_XZ;
        backMap[154][11] = FRAISE_XZ;
        backMap[155][10] = FRAISE_KXT;
        backMap[156][10] = FRAISE_KXT;
        backMap[155][10] = FRAISE_XZ;
        backMap[156][10] = FRAISE_XZ;
        backMap[155][5] = BONUS_MONEY; //
        backMap[156][5] = BONUS_MONEY; //26
        backMap[157][11] = FRAISE_XZ;
        backMap[158][11] = FRAISE_XZ;

        backMap[166][11] = FRAISE_XZ;
        backMap[166][10] = FRAISE_XZ;
        backMap[167][11] = FRAISE_XZ;
        backMap[167][10] = FRAISE_XZ;
        backMap[170][11] = FRAISE_LJT;
        backMap[171][11] = FRAISE_LT;
        backMap[174][6] = BONUS_BALLOON;
        backMap[175][6] = BONUS_BALLOON;
        backMap[176][6] = BONUS_BALLOON;
        backMap[177][7] = BONUS_BALLOON;
        break;
      }
      break;
    }
  }
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -