📄 map.java
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backMap[11][10] = FRAISE_XZ;
backMap[13][5] = BONUS_SHOE; //1
backMap[15][4] = BONUS_SHOE; //2
backMap[17][5] = BONUS_SHOE; //3
backMap[19][11] = FRAISE_XZ;
backMap[19][10] = FRAISE_XZ;
backMap[21][11] = FRAISE_LJT;
backMap[22][11] = FRAISE_DB;
backMap[23][11] = FRAISE_LJT;
backMap[24][11] = FRAISE_DB;
backMap[25][11] = FRAISE_LJT;
backMap[22][4] = BONUS_BANANA; //4
backMap[24][4] = BONUS_BANANA; //5
backMap[27][11] = FRAISE_XZ;
backMap[27][10] = FRAISE_XZ;
backMap[29][6] = BONUS_SHOE;
backMap[31][5] = TOOL_MOTOHAT;
backMap[33][6] = BONUS_SHOE;
backMap[35][11] = FRAISE_XZ;
backMap[35][10] = FRAISE_XZ;
backMap[37][11] = FRAISE_LJT;
backMap[38][11] = FRAISE_DB;
backMap[39][11] = FRAISE_LJT;
backMap[40][11] = FRAISE_DB;
backMap[41][11] = FRAISE_LJT;
backMap[37][5] = BONUS_GLOVE; //6
backMap[39][4] = BONUS_GLOVE; //7
backMap[41][5] = BONUS_GLOVE; //8
backMap[43][11] = FRAISE_XZ;
backMap[43][10] = FRAISE_XZ;
backMap[46][4] = BONUS_KEY; //9
backMap[47][4] = BONUS_KEY; //9
backMap[48][4] = BONUS_KEY; //10
backMap[51][11] = FRAISE_XZ;
backMap[51][10] = FRAISE_XZ;
backMap[61][11] = FRAISE_GGP;
backMap[75][11] = FRAISE_XZ;
backMap[75][10] = FRAISE_XZ;
backMap[78][10] = BONUS_SHOE; //11
backMap[80][10] = BONUS_SHOE; //12
backMap[82][10] = BONUS_SHOE; //13
backMap[85][11] = FRAISE_XZ;
backMap[85][10] = FRAISE_XZ;
backMap[94][11] = ENEMY_PANDA;
backMap[90][11] = FRAISE_XZ;
backMap[91][11] = FRAISE_XZ;
backMap[93][10] = BONUS_GLOVE; //14
backMap[94][10] = TOOL_MOTOHAT;
backMap[95][10] = BONUS_GLOVE; //15
backMap[97][11] = FRAISE_XZ;
backMap[98][11] = FRAISE_XZ;
backMap[100][11] = ENEMY_PIG;
backMap[102][7] = BONUS_BANANA; //17
backMap[106][6] = TOOL_BAT;
backMap[110][11] = ENEMY_FROG;
backMap[112][10] = BONUS_BANANA; //19
backMap[112][9] = BONUS_BANANA; //20
backMap[112][8] = BONUS_BANANA; //21
break;
case 2: //忍者(总第十五局)
mapWidth = 120;
mapHeight = 13;
backMap = new byte[mapWidth][mapHeight];
for (int i = 0; i < mapWidth; i++) {
for (int j = 0; j < mapHeight; j++) {
backMap[i][j] = 0;
}
}
backMap[11][8] = BONUS_GLOVE; //1
backMap[12][7] = BONUS_GLOVE;
backMap[13][6] = BONUS_GLOVE;
backMap[14][6] = BONUS_GLOVE; //2
backMap[15][11] = FRAISE_XZ;
backMap[16][11] = FRAISE_XZ;
backMap[17][11] = FRAISE_XZ;
backMap[19][11] = FRAISE_LJT;
backMap[19][6] = BONUS_BANANA; //3
backMap[20][6] = BONUS_BANANA; //4
backMap[21][11] = FRAISE_XZ;
backMap[22][11] = FRAISE_XZ;
backMap[23][11] = FRAISE_XZ;
backMap[25][11] = FRAISE_LT;
backMap[27][11] = FRAISE_XZ;
backMap[28][11] = FRAISE_XZ;
backMap[29][11] = FRAISE_XZ;
backMap[31][11] = FRAISE_LJT;
backMap[30][7] = BONUS_SHOE; //5
backMap[31][7] = BONUS_SHOE; //6
backMap[33][11] = FRAISE_XZ;
backMap[34][11] = FRAISE_XZ;
backMap[35][11] = FRAISE_XZ;
backMap[41][8] = BONUS_BALLOON; //7
backMap[42][7] = BONUS_BALLOON; //8
backMap[45][11] = FRAISE_XSD;
backMap[47][6] = BONUS_BALLOON; //9
backMap[52][6] = BONUS_BALLOON; //10
backMap[54][11] = FRAISE_LJT;
backMap[55][11] = FRAISE_LJT;
backMap[66][11] = FRAISE_GGP;
backMap[68][10] = BONUS_SHOE; //11
backMap[70][10] = BONUS_SHOE; //12
backMap[75][8] = TOOL_MOTOHAT;
backMap[88][11] = ENEMY_PIG;
backMap[90][10] = BONUS_BANANA; //15
backMap[90][9] = BONUS_BANANA; //16
backMap[89][8] = BONUS_BANANA; //17
backMap[94][11] = FRAISE_LG;
backMap[95][8] = BONUS_KEY; //18
backMap[96][6] = BONUS_KEY; //19
backMap[97][7] = BONUS_KEY; //20
backMap[100][11] = FRAISE_XZ;
backMap[100][10] = FRAISE_XZ;
backMap[101][11] = FRAISE_XZ;
backMap[101][10] = FRAISE_XZ;
backMap[101][9] = FRAISE_XZ;
backMap[106][4] = BONUS_GLOVE; //21
backMap[105][4] = BONUS_GLOVE; //22
backMap[107][5] = BONUS_GLOVE; //23
backMap[114][9] = BONUS_MONEY; //24
backMap[115][8] = BONUS_MONEY; //25
backMap[116][7] = BONUS_MONEY;
backMap[117][8] = BONUS_MONEY; //26
break;
}
break;
case 5:
switch (Game) {
case 0: //男孩(总第十六关)
mapWidth = 130;
mapHeight = 13;
backMap = new byte[mapWidth][mapHeight];
for (int i = 0; i < mapWidth; i++) {
for (int j = 0; j < mapHeight; j++) {
backMap[i][j] = 0;
}
}
backMap[10][8] = BONUS_SHOE; //
backMap[11][11] = FRAISE_XZ;
backMap[12][11] = FRAISE_LJT;
backMap[18][7] = BONUS_BANANA; //
backMap[18][11] = FRAISE_XZ;
backMap[20][11] = FRAISE_XSD;
backMap[26][11] = FRAISE_XZ;
backMap[24][7] = BONUS_GLOVE; //
backMap[27][11] = FRAISE_LJT;
backMap[27][5] = BONUS_MONEY; //
backMap[37][11] = FRAISE_LG;
backMap[39][4] = TOOL_MOTOHAT;
backMap[47][11] = ENEMY_PIG;
backMap[48][11] = FRAISE_XZ;
backMap[49][8] = BONUS_BALLOON; //
backMap[57][11] = FRAISE_XZ;
backMap[57][10] = FRAISE_DB;
backMap[57][7] = BONUS_KEY; //
backMap[67][11] = FRAISE_LG;
backMap[67][8] = BONUS_BALLOON; //
backMap[68][8] = BONUS_BALLOON; //
backMap[69][11] = FRAISE_XZ;
backMap[70][11] = FRAISE_XZ;
backMap[70][10] = FRAISE_LJT;
backMap[71][11] = FRAISE_LG;
backMap[73][11] = FRAISE_LG;
backMap[74][4] = BONUS_MONEY; //
backMap[75][5] = BONUS_MONEY; //
backMap[76][6] = BONUS_MONEY; //
backMap[121][11] = ENEMY_PANDA;
backMap[86][8] = BONUS_KEY; //
backMap[87][7] = BONUS_KEY; //
backMap[88][7] = BONUS_KEY; //
backMap[89][8] = BONUS_KEY; //
backMap[95][11] = FRAISE_LT;
backMap[103][11] = FRAISE_XZ;
backMap[103][10] = FRAISE_XZ;
backMap[103][7] = BONUS_SHOE; //
backMap[105][11] = FRAISE_XZ;
backMap[105][10] = FRAISE_XZ;
backMap[106][7] = BONUS_SHOE; //
backMap[109][11] = FRAISE_XZ;
backMap[109][10] = FRAISE_LJT;
backMap[109][6] = BONUS_GLOVE; //
backMap[110][11] = FRAISE_XZ;
backMap[110][10] = FRAISE_LJT;
backMap[111][6] = BONUS_GLOVE; //
backMap[112][7] = BONUS_GLOVE; //
backMap[113][8] = BONUS_GLOVE; //
break;
case 1: //女孩(总第十七关)
mapWidth = 130;
mapHeight = 13;
backMap = new byte[mapWidth][mapHeight];
for (int i = 0; i < mapWidth; i++) {
for (int j = 0; j < mapHeight; j++) {
backMap[i][j] = 0;
}
}
backMap[15][8] = BONUS_KEY;
backMap[21][11] = FRAISE_XZ;
backMap[22][11] = FRAISE_XZ;
backMap[23][11] = FRAISE_DB;
backMap[24][11] = FRAISE_DB;
backMap[25][11] = FRAISE_LJT;
backMap[21][6] = BONUS_KEY;
backMap[25][6] = BONUS_BANANA;
backMap[26][5] = BONUS_BANANA;
backMap[27][6] = BONUS_BANANA;
backMap[28][6] = BONUS_BANANA;
backMap[38][11] = FRAISE_LG;
backMap[40][11] = FRAISE_LG;
backMap[36][8] = BONUS_SHOE;
backMap[38][7] = BONUS_SHOE;
backMap[40][7] = BONUS_SHOE;
backMap[42][7] = BONUS_SHOE;
backMap[51][11] = FRAISE_XZ;
backMap[52][11] = FRAISE_LJT;
backMap[55][6] = BONUS_BALLOON;
backMap[56][7] = BONUS_BALLOON;
backMap[57][8] = BONUS_BALLOON;
backMap[57][9] = BONUS_BALLOON;
backMap[64][8] = BONUS_BALLOON;
backMap[70][11] = FRAISE_LG;
backMap[72][11] = FRAISE_LG;
backMap[74][11] = FRAISE_LG;
backMap[70][8] = BONUS_SHOE;
backMap[73][6] = BONUS_SHOE;
backMap[75][7] = BONUS_SHOE;
backMap[80][11] = FRAISE_XZ;
backMap[81][11] = FRAISE_XZ;
backMap[82][11] = FRAISE_XZ;
backMap[80][8] = BONUS_MONEY;
backMap[82][5] = BONUS_MONEY;
backMap[83][6] = BONUS_MONEY;
backMap[84][7] = BONUS_MONEY;
backMap[90][11] = FRAISE_LJT;
backMap[91][11] = FRAISE_LJT;
backMap[92][11] = FRAISE_LJT;
backMap[106][11] = FRAISE_LG;
backMap[108][11] = FRAISE_DB;
backMap[109][11] = FRAISE_DB;
backMap[107][7] = BONUS_KEY;
backMap[109][6] = BONUS_KEY;
backMap[119][11] = FRAISE_XZ;
backMap[120][11] = FRAISE_XZ;
backMap[121][11] = FRAISE_XZ;
backMap[120][10] = FRAISE_XZ;
backMap[121][10] = FRAISE_XZ;
backMap[121][9] = FRAISE_XZ;
backMap[125][5] = BONUS_MONEY;
backMap[123][3] = BONUS_MONEY;
break;
case 2: //忍者(总第十八关)
mapWidth = 180;
mapHeight = 13;
backMap = new byte[mapWidth][mapHeight];
for (int i = 0; i < mapWidth; i++) {
for (int j = 0; j < mapHeight; j++) {
backMap[i][j] = 0;
}
}
backMap[10][11] = FRAISE_XSD;
backMap[19][11] = FRAISE_LG;
backMap[21][11] = FRAISE_LJT;
backMap[22][11] = FRAISE_LJT;
backMap[21][6] = BONUS_BANANA; //
backMap[22][5] = BONUS_BANANA; //
backMap[23][6] = BONUS_BANANA; //
backMap[24][7] = BONUS_BANANA; //
backMap[34][11] = FRAISE_DB;
backMap[35][11] = FRAISE_XZ;
backMap[36][11] = FRAISE_XZ;
backMap[35][5] = BONUS_KEY; //
backMap[36][5] = BONUS_KEY; //
backMap[37][6] = BONUS_KEY; //
backMap[45][11] = FRAISE_GGP;
backMap[47][10] = BONUS_SHOE; //
backMap[49][10] = BONUS_SHOE; //
backMap[56][11] = ENEMY_PIG;
backMap[57][11] = FRAISE_XZ;
backMap[59][9] = TOOL_MOTOHAT;
backMap[70][11] = FRAISE_XZ;
backMap[70][10] = FRAISE_XZ;
backMap[72][11] = FRAISE_XZ;
backMap[72][10] = FRAISE_XZ;
backMap[70][6] = BONUS_BALLOON; //
backMap[71][5] = BONUS_BALLOON; //
backMap[72][5] = BONUS_BALLOON; //
backMap[72][6] = BONUS_BALLOON; //
backMap[80][11] = FRAISE_XZ;
backMap[81][11] = FRAISE_XZ;
backMap[90][11] = FRAISE_LG;
backMap[90][5] = BONUS_KEY; //
backMap[91][5] = BONUS_KEY; //
backMap[121][11] = ENEMY_PANDA;
backMap[102][11] = FRAISE_LG;
backMap[108][7] = BONUS_KEY; //
backMap[110][11] = FRAISE_LJT;
backMap[111][11] = FRAISE_LJT;
backMap[120][11] = FRAISE_KXT;
backMap[126][11] = FRAISE_KXT;
backMap[132][11] = FRAISE_KXT;
backMap[120][6] = BONUS_GLOVE; //
backMap[123][8] = BONUS_SHOE; //
backMap[126][6] = BONUS_GLOVE; //
backMap[129][8] = BONUS_SHOE; //
backMap[132][6] = BONUS_GLOVE; //20
backMap[145][11] = FRAISE_XZ;
backMap[146][11] = FRAISE_XZ;
backMap[147][10] = FRAISE_XZ;
backMap[148][10] = FRAISE_XZ;
backMap[147][5] = BONUS_MONEY; //
backMap[148][5] = BONUS_MONEY; //
backMap[149][11] = FRAISE_XZ;
backMap[150][11] = FRAISE_XZ;
backMap[151][10] = FRAISE_XZ;
backMap[152][10] = FRAISE_XZ;
backMap[151][6] = BONUS_MONEY; //
backMap[152][6] = BONUS_MONEY; //
backMap[153][11] = FRAISE_XZ;
backMap[154][11] = FRAISE_XZ;
backMap[155][10] = FRAISE_KXT;
backMap[156][10] = FRAISE_KXT;
backMap[155][10] = FRAISE_XZ;
backMap[156][10] = FRAISE_XZ;
backMap[155][5] = BONUS_MONEY; //
backMap[156][5] = BONUS_MONEY; //26
backMap[157][11] = FRAISE_XZ;
backMap[158][11] = FRAISE_XZ;
backMap[166][11] = FRAISE_XZ;
backMap[166][10] = FRAISE_XZ;
backMap[167][11] = FRAISE_XZ;
backMap[167][10] = FRAISE_XZ;
backMap[170][11] = FRAISE_LJT;
backMap[171][11] = FRAISE_LT;
backMap[174][6] = BONUS_BALLOON;
backMap[175][6] = BONUS_BALLOON;
backMap[176][6] = BONUS_BALLOON;
backMap[177][7] = BONUS_BALLOON;
break;
}
break;
}
}
}
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