📄 map.java
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backMap[19][10] = FRAISE_LG;
backMap[10][7] = TOOL_BAT;
backMap[14][8] = BONUS_BANANA;
backMap[16][7] = BONUS_BANANA;
backMap[18][8] = BONUS_BANANA;
backMap[21][11] = FRAISE_LG;
backMap[23][11] = FRAISE_LG;
backMap[25][11] = FRAISE_LG;
backMap[27][11] = FRAISE_LG;
backMap[29][11] = FRAISE_LG;
backMap[36][10] = ENEMY_PANDA;
backMap[28][9] = BONUS_SHOE;
backMap[30][9] = BONUS_SHOE;
backMap[41][11] = FRAISE_LG;
backMap[43][11] = FRAISE_LG;
backMap[45][11] = FRAISE_LG;
backMap[47][11] = FRAISE_LG;
backMap[45][10] = ENEMY_FROG;
backMap[49][8] = BONUS_GLOVE;
backMap[50][8] = BONUS_GLOVE;
backMap[51][9] = BONUS_GLOVE;
backMap[51][10] = BONUS_GLOVE;
backMap[55][10] = FRAISE_LG;
backMap[57][10] = FRAISE_LG;
backMap[59][10] = FRAISE_LG;
backMap[61][10] = FRAISE_LG;
backMap[60][7] = BONUS_SHOE;
backMap[79][11] = FRAISE_LG;
backMap[81][10] = FRAISE_LG;
backMap[83][9] = FRAISE_LG;
backMap[85][8] = FRAISE_LG;
backMap[93][9] = BONUS_KEY;
backMap[95][9] = BONUS_KEY;
backMap[100][11] = ENEMY_FROG;
backMap[103][10] = BONUS_SHOE;
break;
case 1: //女孩(总第八局)
mapWidth = 110;
mapHeight = 13;
backMap = new byte[mapWidth][mapHeight];
for (int i = 0; i < mapWidth; i++) {
for (int j = 0; j < mapHeight; j++) {
backMap[i][j] = 0;
}
}
backMap[10][11] = FRAISE_GGP;
backMap[22][11] = FRAISE_LG;
backMap[21][7] = BONUS_BANANA; //*
backMap[22][6] = BONUS_BANANA; //*
backMap[23][6] = BONUS_BANANA; //#
backMap[24][7] = BONUS_BANANA; //#
backMap[29][10] = BONUS_GLOVE; //#
backMap[35][9] = BONUS_KEY; //#
backMap[39][11] = FRAISE_XSD;
backMap[38][7] = BONUS_MONEY; //#
backMap[39][6] = BONUS_MONEY; //#
backMap[40][6] = BONUS_MONEY; //#
backMap[41][7] = BONUS_MONEY; //#
backMap[50][10] = TOOL_BAT;
backMap[53][11] = FRAISE_LT;
backMap[52][7] = BONUS_KEY; //#
backMap[53][6] = BONUS_KEY; //#
backMap[54][6] = BONUS_KEY; //#
backMap[55][7] = BONUS_KEY; //#
backMap[67][9] = BONUS_GLOVE; //#
backMap[70][9] = BONUS_GLOVE; //#
backMap[90][11] = ENEMY_PANDA;
backMap[75][11] = FRAISE_GGP;
backMap[89][11] = FRAISE_DB;
backMap[92][10] = BONUS_SHOE; //#
backMap[94][11] = FRAISE_XSD;
backMap[101][11] = FRAISE_LT;
backMap[105][10] = BONUS_GLOVE; //#
break;
case 2: //忍者(总第九局)
mapWidth = 110;
mapHeight = 13;
backMap = new byte[mapWidth][mapHeight];
for (int i = 0; i < mapWidth; i++) {
for (int j = 0; j < mapHeight; j++) {
backMap[i][j] = 0;
}
}
backMap[15][11] = FRAISE_XZ;
backMap[15][10] = FRAISE_XZ;
backMap[15][9] = FRAISE_XZ;
backMap[13][9] = FRAISE_LG;
backMap[16][9] = FRAISE_LG;
backMap[13][6] = BONUS_KEY;
backMap[14][6] = BONUS_BALLOON;
backMap[15][6] = BONUS_KEY;
backMap[16][6] = BONUS_BALLOON;
backMap[17][6] = BONUS_KEY;
backMap[34][11] = FRAISE_LJT;
backMap[36][11] = FRAISE_LJT;
backMap[35][6] = BONUS_MONEY;
backMap[33][7] = BONUS_BANANA;
backMap[32][8] = BONUS_BANANA;
backMap[37][7] = BONUS_BANANA;
backMap[38][8] = BONUS_BANANA;
backMap[50][11] = FRAISE_GGP;
backMap[64][11] = FRAISE_KXT;
backMap[75][11] = FRAISE_XZ;
backMap[75][10] = FRAISE_XZ;
backMap[75][9] = FRAISE_XZ;
backMap[73][9] = FRAISE_LG;
backMap[76][9] = FRAISE_LG;
backMap[73][6] = BONUS_KEY;
backMap[74][6] = BONUS_MONEY;
backMap[75][6] = BONUS_KEY;
backMap[76][6] = BONUS_MONEY;
backMap[77][6] = BONUS_KEY;
backMap[84][11] = FRAISE_LJT;
backMap[86][11] = FRAISE_LJT;
backMap[85][6] = BONUS_GLOVE;
backMap[83][7] = BONUS_SHOE;
backMap[82][8] = BONUS_SHOE;
backMap[87][7] = BONUS_SHOE;
backMap[88][8] = BONUS_SHOE;
break;
}
break;
case 3: //第四关
switch (Game) {
case 0: //男孩(总第十局)
mapWidth = 120;
mapHeight = 13;
backMap = new byte[mapWidth][mapHeight];
for (int i = 0; i < mapWidth; i++) {
for (int j = 0; j < mapHeight; j++) {
backMap[i][j] = 0;
}
}
backMap[10][8] = TOOL_BAT;
backMap[13][7] = BONUS_GLOVE; //
backMap[15][11] = FRAISE_LG;
backMap[21][11] = FRAISE_KXT;
backMap[20][6] = BONUS_GLOVE; //
backMap[25][11] = FRAISE_LG;
backMap[31][11] = ENEMY_PIG;
backMap[45][8] = BONUS_MONEY; //
backMap[47][7] = BONUS_MONEY; //
backMap[49][6] = BONUS_MONEY; //
backMap[51][6] = BONUS_MONEY; //
backMap[48][11] = FRAISE_XZ;
backMap[50][11] = FRAISE_XZ;
backMap[52][11] = ENEMY_PIG;
backMap[51][11] = ENEMY_PANDA;
backMap[65][11] = FRAISE_XZ;
backMap[66][11] = FRAISE_XZ;
backMap[67][11] = FRAISE_LJT;
backMap[79][7] = BONUS_KEY; //
backMap[78][11] = FRAISE_LJT;
backMap[80][6] = BONUS_KEY; //
backMap[79][11] = FRAISE_LJT;
backMap[81][6] = BONUS_KEY; //9
backMap[80][11] = FRAISE_LG;
backMap[88][7] = BONUS_BANANA; //
backMap[89][6] = BONUS_BANANA; //
backMap[90][5] = BONUS_SHOE; //
backMap[91][6] = BONUS_BANANA; //
backMap[92][7] = BONUS_BANANA; //14
backMap[90][11] = FRAISE_XSD;
backMap[96][11] = FRAISE_GGP;
backMap[111][11] = FRAISE_LG;
backMap[113][11] = FRAISE_LG;
backMap[111][7] = BONUS_KEY;
backMap[113][7] = BONUS_KEY;
backMap[115][11] = ENEMY_PIG;
backMap[117][6] = BONUS_KEY; //
break;
case 1: //女孩(总第十一局)
mapWidth = 110;
mapHeight = 13;
backMap = new byte[mapWidth][mapHeight];
for (int i = 0; i < mapWidth; i++) {
for (int j = 0; j < mapHeight; j++) {
backMap[i][j] = 0;
}
}
backMap[15][11] = FRAISE_XZ;
backMap[16][11] = FRAISE_XZ;
backMap[17][11] = FRAISE_KXT;
backMap[18][11] = FRAISE_KXT;
backMap[19][11] = FRAISE_LT;
backMap[13][8] = BONUS_KEY; //
backMap[14][7] = BONUS_KEY; //
backMap[15][7] = BONUS_KEY; //
backMap[16][7] = BONUS_KEY; //
backMap[22][8] = TOOL_MOTOHAT;
backMap[23][8] = BONUS_SHOE; //
backMap[24][9] = BONUS_SHOE; //
backMap[24][10] = BONUS_SHOE; //
backMap[30][8] = BONUS_BANANA; //
backMap[40][11] = ENEMY_PANDA;
backMap[48][11] = ENEMY_PANDA;
backMap[56][11] = ENEMY_PANDA;
backMap[55][11] = FRAISE_GGP;
backMap[57][10] = BONUS_BALLOON; //
backMap[59][10] = BONUS_BALLOON; //
backMap[67][11] = FRAISE_LJT;
backMap[75][11] = FRAISE_GGP;
backMap[77][10] = BONUS_BALLOON; //
backMap[79][10] = BONUS_BALLOON; //8
backMap[86][6] = BONUS_MONEY; //
backMap[90][11] = FRAISE_XZ;
backMap[91][11] = FRAISE_XZ;
backMap[90][5] = BONUS_MONEY; //
backMap[92][11] = FRAISE_LJT;
backMap[92][4] = BONUS_MONEY; //
backMap[93][11] = FRAISE_XZ;
backMap[94][5] = BONUS_MONEY; //
backMap[94][11] = FRAISE_XZ;
backMap[96][6] = BONUS_MONEY; //
backMap[102][11] = ENEMY_PIG;
backMap[103][11] = FRAISE_LG;
backMap[103][6] = BONUS_BALLOON; //
backMap[104][6] = BONUS_BALLOON; //
backMap[105][7] = BONUS_BALLOON; //
break;
case 2: //忍者(总第十二局)
mapWidth = 115;
mapHeight = 13;
backMap = new byte[mapWidth][mapHeight];
for (int i = 0; i < mapWidth; i++) {
for (int j = 0; j < mapHeight; j++) {
backMap[i][j] = 0;
}
}
backMap[15][10] = FRAISE_XZ;
backMap[15][11] = FRAISE_XZ;
backMap[18][11] = FRAISE_XZ;
backMap[19][11] = FRAISE_LJT;
backMap[20][11] = FRAISE_XZ;
backMap[16][5] = BONUS_SHOE; //
backMap[18][4] = BONUS_SHOE; //
backMap[20][5] = BONUS_SHOE; //
backMap[30][11] = ENEMY_PIG;
backMap[30][6] = BONUS_KEY; //
backMap[36][7] = BONUS_BALLOON; //
backMap[37][7] = BONUS_BALLOON; //
backMap[45][11] = ENEMY_FROG;
backMap[45][6] = BONUS_KEY; //
backMap[53][6] = BONUS_BALLOON; //
backMap[65][11] = FRAISE_LG;
backMap[67][11] = FRAISE_LJT;
backMap[68][11] = FRAISE_LJT;
backMap[69][11] = FRAISE_LG;
backMap[66][6] = BONUS_MONEY; //
backMap[67][5] = BONUS_MONEY; //
backMap[68][5] = BONUS_MONEY; //
backMap[69][6] = BONUS_MONEY; //9
backMap[75][6] = BONUS_BANANA; //10
backMap[76][6] = BONUS_BANANA; //11
backMap[78][11] = FRAISE_XZ;
backMap[78][10] = FRAISE_XZ;
backMap[79][11] = FRAISE_LJT;
backMap[79][5] = BONUS_BALLOON; //12
backMap[80][11] = FRAISE_XZ;
backMap[81][11] = FRAISE_LJT; //
backMap[81][5] = BONUS_BALLOON; //
backMap[86][6] = BONUS_BANANA; //15
backMap[88][6] = BONUS_BANANA; //16
backMap[90][11] = ENEMY_PIG;
backMap[90][6] = BONUS_MONEY; //
backMap[97][9] = BONUS_BALLOON; //
backMap[98][11] = FRAISE_XSD;
backMap[105][6] = BONUS_MONEY; //
backMap[112][6] = BONUS_KEY; //
backMap[113][11] = FRAISE_LJT;
backMap[113][5] = BONUS_KEY; //
backMap[114][6] = BONUS_KEY; //
break;
}
break;
case 4: //第五关
switch (Game) {
case 0: //男孩(总第十三局)
mapWidth = 120;
mapHeight = 13;
backMap = new byte[mapWidth][mapHeight];
for (int i = 0; i < mapWidth; i++) {
for (int j = 0; j < mapHeight; j++) {
backMap[i][j] = 0;
}
}
backMap[10][11] = FRAISE_XZ;
backMap[11][11] = FRAISE_XZ;
backMap[12][11] = FRAISE_XZ;
backMap[15][11] = FRAISE_LJT;
backMap[16][11] = FRAISE_LJT;
backMap[14][4] = BONUS_MONEY; //1
backMap[16][4] = BONUS_MONEY; //2
backMap[19][11] = FRAISE_LG;
backMap[22][11] = FRAISE_LJT;
backMap[23][11] = FRAISE_LJT;
backMap[22][5] = BONUS_KEY; //3
backMap[24][5] = BONUS_KEY; //4
backMap[26][11] = FRAISE_XZ;
backMap[27][11] = FRAISE_XZ;
backMap[30][11] = FRAISE_LJT;
backMap[31][11] = FRAISE_LJT;
backMap[30][4] = BONUS_BALLOON; //5
backMap[32][4] = BONUS_BALLOON; //6
backMap[34][11] = FRAISE_LG;
backMap[37][11] = FRAISE_LJT;
backMap[38][11] = FRAISE_LJT;
backMap[37][5] = BONUS_MONEY; //7
backMap[39][5] = BONUS_MONEY; //8
backMap[41][11] = FRAISE_XZ;
backMap[42][11] = FRAISE_XZ;
backMap[45][11] = FRAISE_LJT;
backMap[46][11] = FRAISE_LJT;
backMap[44][4] = BONUS_SHOE; //9
backMap[47][4] = BONUS_SHOE; //10
backMap[49][11] = FRAISE_LG;
backMap[55][11] = FRAISE_GGP;
backMap[58][10] = TOOL_BAT;
backMap[64][6] = BONUS_GLOVE; //11
backMap[66][6] = BONUS_GLOVE; //12
backMap[75][11] = FRAISE_LG;
backMap[87][11] = ENEMY_FROG;
backMap[84][8] = BONUS_BANANA; //13
backMap[83][7] = BONUS_BANANA; //14
backMap[89][11] = FRAISE_GGP;
backMap[90][10] = TOOL_MOTOHAT;
backMap[98][5] = BONUS_MONEY; //15
backMap[100][5] = BONUS_MONEY; //16
backMap[104][11] = ENEMY_PIG;
backMap[106][11] = FRAISE_GGP;
backMap[116][6] = BONUS_KEY; //17
backMap[117][5] = BONUS_KEY; //17
backMap[118][6] = BONUS_KEY; //18
break;
case 1: //女孩(总第十四局)
mapWidth = 120;
mapHeight = 13;
backMap = new byte[mapWidth][mapHeight];
for (int i = 0; i < mapWidth; i++) {
for (int j = 0; j < mapHeight; j++) {
backMap[i][j] = 0;
}
}
backMap[11][11] = FRAISE_XZ;
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